So making this as it really bothers me when people keep saying that U.S. has the advantage when we really don’t. E.U. in fact has the advantage due to them coming into the fights both with already created strata and post hotfixes that cuts the time per boss down considerably.
The U.S. may have a days start, but given that typically means their the ones doing the PTR testing it makes the fights a lot harder, if not impossible to beat. When E.U. comes in the next day however, they don’t have to deal with that and simply have to mirror what U.S. did to catch up. Then given that currently the U.S. is on Azhara later that E.U. given time saved from having not to spend serious time developing strats or dealing with hotfixes, they infact if they play their cards right have more time on the final boss versus U.S.
So honestly U.S. has it tougher compared to E.U., at least E.U. can go into it with realistically properly tuned and working fights while U.S. has to deal with tons of hotfixes that can completely change strats at times.
1 Like
Americans shame themselves and anyone else that doesn’t sell their soul to a corporation and work to the point that it is unhealthy.
Europeans have figured out that that is dumb. They have more time to play video games period.
EU > NA
5 Likes
C’mon the Oceanic Alliance guilds~
2 Likes
Because they have better guilds?
I mean come on bruh…
Just curious, don’t the Asian servers have a much higher difficulty setting compared to the US?
I remember years ago it was a thing because they play at a much higher level than we do.
Sco has said there isn’t any skill difference between U.S, EU, or Asian guilds. It’s really just whoever has the most experience at nolifing.
If you look at logs, Chinese players usually parse the highest once the bosses are on farm.
Every region is skilled.
Okay, I never ever suggested to anyone to sell their sould to cooperations, in fact I believe that thier a very bad thing currently. Not going to go into politics as it gets very messy very quickly but your comment really doesn’t add much to the conversation/argument I made. That being said though from my understanding the majority of the players from limit are full time streamers so they pretty much no life the game just like EU. What I’m trying to get at is that in a way, EU rides the coat tails of the US given the above reasons I mentioned. Meaning that they honestly can have an easier time with some of the content given that it’s been throughly tested and shown off by streamers. Same can be said about the Asian side of things, although they tend to take it to the next level and go for min maxing the fights to the extreme.
As for skill, their all honestly about equal, or else we would only see method being the only guild pushing world first. My point is that they come in later with the advantage of having the content properly working, while the U.S. didn’t and had to wait to have it fixed.
Now comparing E.U. to the U.S. is like comparing apples to apples honestly, both have good and bad things to them. There isn’t a strong enough argument honestly to say which is better outside of WoW, and even then the comparison is about the same. However there is a difference between difficulty not content when it has been shown, tested, and has a proven strat to it. Like for instance its like a corn maze, without a map. So they make a map which can be used by future teams to make getting through the maze that much quicker and easier compared to the lenghty times it too figuring out the maze by the first team.