Why equal gear isn’t as good as you think it is

People seem to think equal gear will make things so much better and maybe in super big fights it will. But in the grand picture of pvp it will not it will put you closer to classic wow where if you run into a certain class you pretty much insta lose.

There is little to no skill in modern wow if it’s not decided by gear it will be decided by class. I highly doubt I’m going to like insta losing cause I run into a half decent warlock. Just like I highly doubt mages are going to like insta losing Cause they run into a half decent dk.

Gear is a reflection of the things you had to do to get the gear which by extension took “skill” to do. Just for an example imagine all the mms right now doing like 40k aim shots at 265 ilvl now imagine they all had your item level​:grimacing::grimacing::grimacing::grimacing::grimacing:.

Are you starting to see where I think the disaster will occur.

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This is how it has worked to a significant extent for, nearly ever. Regardless, it is a much better alternative.

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Yeah exactly and gear is supposed to be the differentiating factor that keeps you from just getting face rolled down cause they are on a better class or 1 that counters yours

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Nope.

Currently, if you que against a team that has 20-25 ilvls higher than your team, you will lose.

You will lose to power.

Not class matchups. Not rock, paper, scissors.

Not even skill. These players could be drunk or high or distracted and still roll over you.

Their healers counter your damage much better, your healers struggle to keep you alive.

But usually, on top of the power advantage they have, which is a sufficient win condition, they are not drunk or high. They DO have more skill than you AND more power.

Did you play PvP in MoP or WoD? There were two sets of progression. One honor and one conquest.

Once you had a full conquest set, it was about SKILL first, then team comps second.
At the highest competitive levels, which I am not, the meta best does make a huge difference.

There is not 2 million 2k rated PvP players willing to return to a good WoW PvP environment. There is 1 million 1500 rated players, 1 million 1000 rated players, and 100k 2k players. If half of the 2k players agree with you, but the others agree with me, then DF will be a PvP success, like MoP level success.

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Yeah, but you’ll rarely ever have this happen.

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Guess it depends.

In random BGs, half of the other team can have 100k hp players and your team best half has 85k hp, and one noob healer at 30k hp, the other team bullies you on the opener and rolls over your team.

In arenas, the MMR system maybe working to prevent these mismatched teams. But those boosters are still annoying. Geared and much better than you.

DF gear will be better. Now it talent trees and tuning, which is simpler than covenant abilities, conduits, soul binds, leggos.

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You really have some of the worst takes on the forum, Charming. Or is this intentional trolling?

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I couldn’t imagine being a warrior fighting a mage in wrath that’s insta lose and that’s what people are advocating for

You couldnt be more wrong. In PvP, the neckbeard that was able to get carried to 1900 or w/e for gear, that has nearly double my stats at say, 1400 because i didnt want to get carried, who also makes mistakes on trinketing the first 2 second CC, blows 2 major defensives together, and instant heals for 60% of their hp every few seconds that outheals my damage because i dont have the gear, even though i do everything right, should NOT be the deciding factor that they win over me.

Do you even pvp?

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In what world is anyone advocating for a warrior always losing to a mage in wrath? You’re literally such a bad troll lol

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1900 is 6 item levels higher than 1400. :dracthyr_love_animated:

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I wish it was nearly double stats. I’d have close to 200k hp and 25k lava burst crits if that were the case.

The people on this thread don’t get it. They’ll understand when they que into a full 10 stack of evoker or whatever else is broken next

I mean, a return to wod style gearing is good, but I do think people are overlooking what’ll still be present, from pacing to people queuing up with a third the health of the most geared people.

Overall, though, it’ll be an improvement for most people. :dracthyr_heart:

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Fix Modifiers - Fix Outliers - and Communicate on Plans in PVP via Devs. Is it that hard to ask for? They make millions off us.

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I can buy off on that. At least if they equalize the gear all the FOTMs are the same, give or take the virtuosos. There’s always going to be those rare players with exceptional timing, rotations, instincts, whatever it takes, to make their character perform well above what everyone else can do with the same gear. The way it is now there is no gear parity so who really knows who the virtuosos are. I’d think they would be anticipating the opportunity.

When I played DAoC in its heyday there was a Skald that rolled around the frontier killing every player. That game announced PvP victories zone-wide so everyone knew when he was out and about. We’d assemble stealth hunting parties to try to kill him but he was too fast (Skald speed) and too skilled. As soon as he sensed a trap he’d be off to the races. Many of us tried to make Skalds but none of us could match this player’s skill. We all had the same gear, there was a cap (a parity level). Fun times.

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You are so wrong. You are impliying that losing in a 1v1 encounter because of Rock / Paper / Scissors is worst than losing because of gear disadvantage ?

Losing due to ilvl difference is worst than anything lol. So you are one of those who like the current state of pvp.

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Anyone can get gear if they want to. What about people who don’t wanna just reroll. And also losing due to encountering a certain class where it doesn’t matter how good you play feels real bad

There are some players who live to complain, or die.

When I first started playing Horde I remember this one Alliance pally who everyone knew in BG’s because he was insanely hard to kill. He ran with a pocket healer so he could ignore that aspect of his game. The guy would literally wreck 3 or 4 players at a node, and it made playing BG’s terribly dissatisfying. Eventually opposing teams developed strategies to counter his uberness and he eventually faded into lore. This is the picture I see in my head when players hate on premades, but advocate gear disparity. They never think “we”, always “I”.

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“You think you do, but you don’t”

Wonder where I’ve heard that one before.

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