Why DUO QUEUE in Rated BLITZ?!?!

The forum has seen an influx of complaints about duo queue in Rated BG Blitz, which suggests there might be some misunderstanding within the community.

While the frustration of facing a duo premade in Blitz is understandable, it’s essential to recognize that prioritizing the incentive for healers is far more critical than striving for perceived fairness—something that has never truly existed in WoW and is impossible. The decision to allow duo queues was specifically intended to make the healer role more appealing, addressing a pressing issue within the PvP community.

World of Warcraft currently suffers from a severe shortage of healers, a role vital to the health of PvP. It’s imperative that healers find it easier to achieve rewards and have access to unique incentives. This contrasts starkly with the experience in Dragonflight, where DPS faced 45-minute to 2-hour queue times, especially when pushing to 2500 rating within the first few weeks of the season. Lifelong healer mains often found themselves hundreds of CR below their DPS alts, discouraging them from participating and effectively providing a service that subsidizes the enjoyment of others.

What this game truly needs is not additional rewards or prestige for the top tier of players, who are often the same small group that has dominated for years, but rather incentives that encourage broader participation.

This is particularly crucial for healers, who, as many have observed, are consistently the bottleneck in PvP queues. By directly incentivizing healers, the game can improve queue times for everyone, leading to a more enjoyable experience.

The focus for this mode should be on accessibility and fun, rather than prioritizing ultra-competitive play. To be honest, ALL of you that are complaining about Duo Queue aren’t the ultra-competitive top 1% type anyway so you’re really shooting yourself in the foot.

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Make a healer alt and a healer friend that has a dps alt and just help each other. It’s the best plan of action if you’re looking for more than a bg mode without full premades.

I think most people just want duo matched with duo. Problem is 50% of all healers playing will lose regardless of power so if one group of them is given an advantage it’s taken from other. DPS can benefit or not so it all equalizes in the long run, it’s just applied to other healers so incentive for duo but disincentive for solo.

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Watch me dual-box Healer/Hunter XD

Still wont balance. Certainly not enough to split the Qs

A team with H/H goes up against a team with 1 H/T and 1 H/D? Is that better enough to warrant a separate Q? Not to me.

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It wouldn’t split them just ensure both sides have the same number. It doesn’t matter, I have a number of reasons not to participate and the people that are advocating think that the duos need that advantage which someone I trust said will be minimal.

If duos only get matched with duos, that is a separate Q,

Any Duos will wait longer for games, get less games over time, and have less opportunities to climb.

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You can have duo/solo vs duo/solo so it wouldn’t affect duo queue times.

So a HH duo has to wait for another HH? Or is HH against 2 duos?

Duos are still waiting for duos, That will make Q longer.

It’s unworkable, and even more, unnecessary. Let the random churn even things out.

What happens in one game is almost irrelevant. It’s what happens over 100 games…

It doesn’t equalize over time for solo healers, it’s just built into the system but may not be a lot. I’d think H/H is just one duo so would be matched to Duo/Solo if they did something like that or H/H if available.

Yeah no. I almost exclusively play healers and i solo queue.

Solo shuffle was unpopular with healers because rating was hard to achieve plus arena is stressful (dampening, los, etc) and not as popular as bgs.

Since bgs are a group activity, healers enjoy the same rate of climb as dps.

Duo queue ruins the experience. Inevitably the premade clowns will start abusing it to either stack games or throw them.

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It will. Over time everything will average out, except for your own attitude and performance. If you put the effort into improving those, it will make a huge difference compared to a tiny, possibly imaginary, imbalance.

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X

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If you want to debate it then you can tell me the flaw in my reasoning.

The flaw is that healer composition is only one of many, almost infinite, variables.

There are between 6 and 4 other people on your team who are definitely not in duos to start with. How they perform vs each other is going to make a bigger difference than if the heals have partners.

Just class comp is going to make a bigger difference. You have 4 druids in a CTF and they have none?

Map draw. A HH combo is going to be more effective in a CTF than in a 5 point control map.

And none of that takes player performance into account. There are glads who will derp teamfights the whole time and lose games, there are glads who will take bases, kill EFCs and work objective for wins.

So whatever signal you see in your analysis is absolutely drowned out in the sea of noise it is mixed in with.

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The noise will be beneficial sometimes, sometimes not; that should equalize over time but the healer disadvantage is baked into the system. You guys do whatever you want, I’m just one less healer.

Yes, the noise is much louder than the tiny signal you see as baked in. Making the signal irrelevent.

Can you hear the birds sing when you are driving in a car? No. Because the noise it drowning out the signal.

But please bookmark this and we can come back after S1 when we have real data, I’ll happily change my tune if there is a significant advantage to duo players.

I think this looks like a bigger deal than it is because it’s close to you. I get that.

Go watch some Oozo and Overlordmoon vids and buck up. :fist:

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MMR matchmaking is supposed to make even teams. If two 1600 MMR teams play against each other, they both should have an equal chance to win.

However, you’re saying if one team has a duo, that duo’s 1600 MMR is a lie, even though it was calculated by their wins and losses.

So, how should we calculate the MMR of a duo?

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I watched Oozo’s videos, Ven’s some more recently. I thought about playing dps since I feel like I let my team down if I don’t duo queue, the healer covenant, but I think I’m going to try some pve for a bit and maybe heal some M+ for my time here. You’re probably right about signal to noise.

HUH?

Yeah Play DPS if it helps you get into a better mindset. DeVoker is a good time in BGB.

I play DeVoker, Balance, Destro, Marks, BDK and Guardian and a little Havok. Getting back into Assassin and learning Frost Mage. Mix it up.

This is actually a really good point.

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