Why don't we have more class related content in WoW?

We’re at a point where I’d rather them update and revamp old stuff, rather than receive entirely new stuff but the “same old song and dance,” like typical new dungeons and whatnot designed around M+.

What I’d really like, is a whole Epic Battlegrounds revamp, something in that vein.

Game is 20 years old, and not nearly enough of it is evergreen.

Systems need overhauled, like guilds too.

No reason why the guild recruitment panel should be 98% dead guilds.

For one of the most popular MMOs ever, a lot of the game is simply outdated/neglected.

Its too much work for too little yield on their end.

They hit it once and probably want to explore new aspects. I agree with the point, it’s a lot of effort for content that people who don’t play the class will never see, they have to make like 12 zones (for mage, hunter, paladin, warrior, priest, rogue, evoker, demon hunter, death knight, monk, druid, shaman) instead of 1.

Well, they need to bite the bullet on this one because Xalatath and her feet ain’t cutting it as far as story goes.

A month for ten minutes of story is abysmal.

Wasn’t half of Warlords cut because of the incredibly unrealistic schedule? Instead of trying to force it out they decided to quit there and work on Legion.

From what I heard years ago, they tried to force yearly expansions. Here we are getting 1 1/2 year expansions and the flaws are showing.

Mythic difficulty dungeons and raids are just regular difficulty dungeons and raids with the numbers pumped up for stronger players.

That’s a lot less work than designing a whole questline that only one class will get to see.

Not making class halls evergreen was a colossal mistake.

2 Likes

This is the reason.

And I LOVE class specific content, it’s great. Loved the class halls.

But a quick 10 quest chain per class is 130 quests, more than most entire zones worth.

Work load, most likely. Implementing more quest lines that are specific to each class would take resources away from other quest narratives. Personally, I’d prefer a patch cycle of nothing but Class specific quest lines to really flesh out how each race incorporates the classes into their culture; instead of the Campaign quests we’re constantly getting like the Siren Isle and the Nightfall stories.

1 Like

Because Blizzard largely abandoned that idea post-'04 since they adopted the idea that if it’s done for one class, it needs to be done for every class.

Legion wasted huge amounts of resources making sure there was content for every single class / spec. It was Blizzard’s worst expansion ever put to code. The content was thin, it was riddled with problems, it was generally just awful and relied heavily on evergreen systems that got repetitive after two or three times.

1 Like

I hate that content for the most - legion was the only expansion it was done well

Because it requires making 13 different pieces of content.

They already tried it in Legion. It was a huge success.

Yeah. I don’t know how that logic works either.

1 Like

For the most part i felt the Priest line was okay… UNTIL… we needed the Paladins to save us at the end. That was a let down, Blizz basically telling priests:
“No you are not good enough, you need to have others do it for you”

Honestly, I’m kind of glad “Class stuff” is more scarce.

Vanilla-style class quests are fine, MOP’s Green Fire Quest was great, but I did not care for Legion or its Order Halls.

Some classes lent themselves well to the system (ie, Death Knights), but other classes are so generic that the concept sort of falls flat.

Why did Dalaran, a sovereign City-state turn into a cheap knockoff of Hogwarts? Why is there an international Assassin’s guild that is apparently super important, but has never done anything of note prior to Legion? What’s the deal with every Warrior cliqueing up with Odyn & the Valarjar despite Titan Praise not being universal? And don’t even get me started on things like Sunwalkers (canonically Sun Druids) indexing themselves with the Silver Hand.

Some classes are simply too generic (I do not mean this in a negative way!) to have a dedicated “Class Hall.” Other classes have too much specific racial lore to fit comfortably into a univesal Class Hall.

If anything, we need much more Race content, not Class content.

1 Like

I don’t think I need them to go full Legion-mode with entire class storylines, but I’d like to see more little small-scale nods to character classes. Things that bring us back to our order halls would be cool, but honestly I just want things that make us feel more immersed in the setting because the setting acknowledges how we are different.

I liked that they had a tiny little extra interaction/couple of quests for void elf players from a random NPC in Hallowfall. I also like that gnome players get rude gestures from goblin NPCs in Undermine. These things are cool, and probably did not take long at all to do. But they add a lot to the individual player’s immersion. More please!

1 Like

Lots of resources for content only a few chars can do

A lot of the Legion class quests were like “go do these timegated command table missions” or “farm/buy these crafting mats” too. Don’t tell me these quests take huge amounts of developer time and resources. No, they won’t cost you a raid tier, Legion had plenty of those.

1 Like

Am I the only one not that impressed by the Class halls - at least the mage and warlock ones.

Visually they don’t look that great. Just a series of rooms.

There is little lore behind them. They just appear out of thin air for the Legion expansion and Blizzard just stuff whatever they could think of that fits the theme of the class into them.

They don’t feel like real places.

1 Like

Are you actually asking for blizzard to put in EFFORT when making content??? What reality do you live in??