Why don't starting areas have inns?

I’ve always found it weird that starting areas dont have inns or a resting area. I feel like it would just make more sense to have that. Is there some reason for this? You get a hearthstone for the area as well which only further adds to the question.

Probably because it takes less than 15 minutes to hit level 5 and then you are off to your capital city

4 Likes

I think it is more the first quest hub where you sign up to assist your side,

if it was in town they’d just use peons to get it done, since there is no townhall nearby to spawn peons they have to rely on you.

They’re a 1-3 minute walk away, in most zones. Just do the walk. Takes 15min-30min to finish the starter zone, any way.

most likely cause if you were to log after a lvl or something and come back it would throw the entire starting journey askew in terms of gaining levels too fast or something from the rested xp (im not even sure you can get rested xp for a few levels anyways but i dont know for sure).

anyways theres a quest after every initial starting area that leads you to the secondary starting area inn to talk to the inn keeper anyways.

2 Likes

it’s because the inn is the STOPPING area, not STARTING area.

3 Likes

it would be kinda cheesy to make new characters, immediately park them at the inn, and wait until full rested :expressionless: you can still do this but at least it takes a bit of a walk to get to the nearest inn

2 Likes

well at least the spam add bots have to wait 20 sec before they can dip out to spam the same garbo again from another alt 1.

This game was designed to be approachable by people who not only have limited MMO experience, but limited gaming experience. It was designed perfectly too, because I don’t think any other game on the planet was able to capture the attention of so many non-gamers.

With that in mind, the starting area is designed to have very few components for a new player to understand. It’s a handful of quests with different completion types, two types of enemies both neutral and aggressive, and at least one cave. There is a small hub area for trainers and vendors, but that’s it.

Additional elements are introduced in the ‘second’ stage of game play, that being inns, professions, a larger map, quests that begin asking you to travel, a more complicated cave or multiple smaller caves, and at least one elite type enemy quest.

By this point, a brand new player has been thoroughly introduced to many of the mechanics that you as a seasoned gamer can see, understand, and remember naturally in just a few seconds.

This extremely casual introduction is how this game ended up with 12 million subscribers.