timer adds a sense of urgency most people have weird aversions to.
How many times have we witnessed a group that aoes a pack of mobs down then pitter patters around for 2 minutes before finally pulling another group of 3 mobs and aoe them down rinse repeat fornthe whole 45 minite dungeon?
or worse on my outlaw rogue. my alacrity stacks have a 20 second duration. Why are we waiting for my alacrity to drop before pulling another group of mobs?
I think defeating a difficult dungeon (whatever m+ is difficult for you) with a group that sticks around is much more rewarding than slamming my face on my keyboard trying to beat a timer and feeling more and more defeated with each death. I think more togetherness could come together from that deep breath of completing a dungeon together and as a team over getting upset about a timer. It’s psychological. No one feels good seeing that timer hit 0.
I’ve joined “chill group” before where they’re just for completion. Never said they were 15+ Dungeons. A lot of them floated around the 10 area. Some 15s for chest.
But normally the people who don’t care about the timers also aren’t trying to push 15 keys either
Are you actually serious right now? Or are you trolling? Why are there time trials in the real world? Why are there qualifying times in sports? To beat the timer it’s a challenge. For athletes they need to condition, they need to train, they need to practice. Why are you proposing a system in a game to NOT encourage practice, training, conditioning?
The difference is that if you fail the timer of “running 100m in 11 seconds” then it’s over. The reward for completion only occurs if you successfully make that timer. If you fail the M+ timer you can continue going for as long as the group collectively wants, and if you defeat the last boss you still get rewards of equal quality (but less quantity currently) to what you would get if you beat the timer.
The timer doesn’t add difficulty in this case, especially since no one actually cares about the loot drops from M+ right now.
It like time test in some schools if you got 2hrs. to do 20 question you don’t worry but if you got 30 min. to do 20 question then you stress about the time.
You don’t think players would cry for blizzard to make those high level keys easier because they keep beating their heads against the wall? These players incapable of killing those hard m+ bosses would literally cry to reduce the difficulty so they can get the reward. We have seen this before. Again the key dropping is there to incentivize the player(s) to get better and time the key the next time.
I still dont get why mythic plus specifically is disliked for the timer. Mythic plus has a timer to get extra loot/key increase, raiding has an enrage timer that instantly wipes the group, arenas have dampening in which the match will end rather abruptly when healing no longer works. While the timer for mythic plus is much more “visible” than the other timers, the other ones are more punishing. You still get loot for failing a key timer, but getting wiped in enrage or killed in dampening results in no loot or points earned.
But unless you’re with the same people (unlikely after failing a key), the chances of success are almost exactly the same in a lower key with different people
Because it is a game not a marathon, competition is over in the first week or two after that you are a nobody .
I know who Usain Bolt is I do not know who the 500 the fastest runner might be who is definitely faster than me but have to google it if I care enough.
And they want the same rewards for putting in less effort. It all circles back to casuals really wanting the same rewards as high end players without having to put in equal amounts of effort. We clearly see this in the replies in this thread. It’s quite revealing.