Why don't delves go higher than +11?

They don’t know what they want, I can assure you.

It was the best thing in WOW, next to Molten Core in the beginning.

All I can say is my hat is off to anyone who completed them when they were current without using a cheese.

They were so insanely difficult. I didnt get my black wings until DF.

Who’s been threatening to dox devs because of the dinars?

I think it’s a lot of work for the devs to have infinite scaling (or whatever the highest number would be) in delves. For me 11 is plenty. The lower delves in particular there is room to make them more difficult. I don’t think there’s much difference from a 1 to a 5 for example. Lots of room for rescaling difficulty between 1 and 11.

Two threads almost instantly deleted on the forums, Twitter posts removed, one YouTube comment I heard about removed, a couple of Reddit comments I can’t find now either, so presumably removed.

Then there were a couple of threads here removed for calling the devs trash and demanding to know what Mythic guilds they were in, who to boycott, etc.

Not to mention the posts demanding in capital letters to fire people, the inappropriate language replies… all deleted.

Moderation has been diligent lately.

These people are acting psychotic all over a stupid currency. And it’s not the world content players.

It’s def the mythic plus players and the super entitled players.

People are absolutely losing their stuff because of not being able to get myth track.

When I read how the cartel chips worked I thought it was perfect. Mythic track only for people that mythic raid and gives people who have never raided to do LFR or normal a real reward for trying it out.

1 Like

As an M+'er I’m also making fun of the M+ crowd complaining about “not being involved”.

Think it would still be better if it was based on difficulty completed. Everyone gets the Mythic raider treatment so when they claim “catering to the mythic raiders” they can feel involved as well (and hate it more than what they’re currently getting - ignorance truly is bliss)

3 Likes

Delves are still in their early stages, so Blizzard are essentially finding out what works.
Initially, Delves only rewarded relevant gear on lvl 8 with any level above that for those who just wanted to push themselves.
I’m not sure what the numbers were, but I’m guessing not many regularly did 8+ until there was a reward implemented that made it worthwhile for them.

Solo = Easiest
Grouping = Harder
5-man Group = Harder
10-man to 20 -man Heroic Raid Group = Harder than above
20-man Mythic Raid Group = Hardest

Delves is Solo, if you want harder, try group. Complete a Tier 11 Delve, and it now gives you a quest… a hint to next harder content.

Solo is the easiest difficulty of the game since Vanilla (before, it was leveling). 20 years later, it still uses the same formula. The hardest difficulty of the game where Final Boss resides are on Raiding… on Mythic Raiding.

It is my opinion that they cap them at 11 for relative balance. Every class/spec can complete an 11. It will be harder for some and easier for others. Continuing to go higher in delves, will end up boxing out certain classes and specs. Just because they wont have the defensives, or burst DPS, or self healing, or interrupts ect.

Look at the endless complaints about M+ balance at the high end of keys. The thing is that in a multiplicative scaling difficulty, you eventually start to have to min/max. Every incremental advantage you can get will be a larger contributing factor to success. Continual scaling of delves would get to that point. And it would end up with the top 20 or 30 highest completed delves would be completed by 1 class/spec combo. And I think that is not what delves are meant to be.

TLDR: They dont want delves to scale to a point where there is a min/max meta spec for it.

2 Likes

As it stands I can roflstomp through an 11. I AoE pull groups and just nuke them down.

There is plenty of room for increased difficulty. Id love a difficulty that rewarded heroic guaranteed and myth track loot but required expert timed use of interrupts, CC, and carefully calculated pulls to get away with.

The Underpin and Zekvir fights prove difficult solo content can be made - so really why not?

It’s because Nigel Tufnel’s amp only goes to 11.

1 Like

and then people will ask for a reason to do higher tiers (ie gear and crests) like they did in season 1.

just stop

remember tier 9-11 didnt give anything except “bragging rights” and were for ultra max geared players. now they are part of delve progression for a season.

if u add more tiers that dont have anything people will want them to reward stuff. its a auroboros

2 Likes

I have been talking about damage scaling from the very start nice try. You just jump around to different nonsense every time you are proven wrong.

you can out gear a t11 if farming gilded you get 21+10 plus that cracked key stone quest for 15

is the cracked key once only or is it weekly?

anyhooters first week is 46 then if not a weekly thing next week is 31 every week

you take your 60 gilded and turn them into a enchanted gilded get your spark and find a high end crafter to make a piece of gear you want at 675 though a crafting order

the 13th a new thing is coming to push that to 680ish

you do that for several 2 weeks and youll out gear a t11 and able to roflstomp it

so t12 and beyond is needed to help give a challenge

One way to keep the current levels at 11 would be to vary the individual stories in each delve to be easy, harder, and hardest. Since the stories are already set up, just scale them up and down to be easier or harder, with corresponding rewards for each story level. And that delve couldn’t be unlocked at the next tier level until all levels of difficulty in each story are completed in the previous tier.

There, fixed it–now everyone hates delves lol.

I don’t disagree, but existing will have people crying how some specs are better than others at it.

See mythic+ before the 0.1% title was added in SL.

1 Like

I think a lot of the class/spec difficulty disparity could be addressed pretty easily by enabling torghast-like class-specific powers in place of the current generic ones. Obviously tanks, and to a lesser degree healers, don’t need as much love. For a mage, just as an example, they could add leech or enhance their shields to add some tankiness. If they are going to keep pushing delves, and I sincerely hope they do, they are going to need some sort of balancing mechanism like this.

1 Like

I think M+ has skewed the concept of how to make gaming content difficult for WOW players. I wonder how many don’t play any other games.

Timers are just one way to make content harder and also the laziest.

1 Like