Doubly wrong. The point is to test your character and see the upper limits of what crazy things you can pull off. And you can surely have a point that is “impossible”
They could make a level 12 but then people would ask “Why don’t delves go higher than +12”. Then they could do 13 but people would ask for greater than 13.
Ya they could just make it essentially uncapped/mathematically impossible after a certain point. Idk the exact amount, but if each level is roughly 25% harder than the last (feels at least in the ballpark), just keep scaling it up 25% indefinitely
The fact that solo content is not hard, had never been hard, and anything that resembled a challenge has been nerfed because people couldn’t beat it on their own.
There’s content for that.
Remove gear adds the same effect.
Absolutely nothing. It’s just an elitist mindset. Apparently Mage Tower and Green Fire don’t exist. I have that one on ignore for a reason.
Me? I only just now am able to do 11s. The idea that some of this content is actually challenging for some of us is difficult for a few people to wrap their head around, because it’s not M+ or a Mythic raid.
No it doesn’t at all. Your logic is so bad it is unfathomable. You can have scaling that approaches infinity. Probably at a certain point it impacts performance too much to be worthwhile but it can certainly go well beyond a simple T11.
It’s never been hard. People “say” it’s hard and then it gets nerfed (Torghast was a prime example - it went through about 4 iterations on the PTR and then changed again last minute [literally like a day] before hitting live).
It does. When you’re fully maxed out on gear, and you’re not able to upgrade any more, how do you challenge yourself at that point? Increase HP/damage via scaling. You can achieve the exact same thing by removing gear and lowering your overall ilvl.
No one has said that some people don’t find it challenging. But as a baseline, it is not challenging. It’s like queued content (normal/heroic dungeons for example, and to an extent, LFR) were made to be nearly infallible.
Solo content is designed to be beaten by a single person. They literally cannot make a mode where someone cannot beat content on their terms. It defeats the entire purpose.
You can achieve the same thing by reducing your ilvl without increasing the scaling, it’s the same thing.
Scaling moves —> that way
Removing gear moves <— that way
Eh… you really can’t. The higher you go, the more unbalanced it becomes. So there does need to be a stopping point. Can it go beyond an 11? Probably. Though not by much, I’d theorize.
The issue is… it’s not really worth it. People didn’t really run past 8s last season, because you got nothing else out of them. They unlocked what they wanted, got achievs, then they were done with anything higher than an 8.
If they don’t give something, people are more likely not to run them and then they’re just mostly dead tiers that don’t support development time.
Edit to add: People need to stop calling Delves solo content. They are 1-5 players. Which needs to be taken into account for scaling up to higher tiers.