Why don't delves go higher than +11?

They can’t even make delves challenging lol

Let alone hard.

Adding difficulty without tedium is the hardest part of solo content in an MMO.

Platforming delves sounds pretty fun lol.

It would get added to the tiers past 11. I haven’t tried it out in BfA but I’m eager to see how it is.

So instead of attempting to have a conversation you just go full on hostility and still refuse to read and comprehend how conversations work and build off of what others are saying.

Chill out, dude. Go outside. You’re way over the line.

As much as I like platforming, I think the lack of instant death is part of why Delves are a bigger hit than the Mage Tower.

I’m not a fan of platformers. :frowning:

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Guess I’ll be gifting you a Mario game in the future.

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What are you even talking about lmao “hostility”. Get over yourself. You made a baseless point it’s ok you will get over it eventually.

And I will adamantly push back against it. Hate hate hate hate the insanity mechanic of Visions with the fires of a thousand burning suns.

I’m glad Delves were built off of Scenarios and Torghast instead of Visions.

I like this idea and would add that there are many M+ affixes that could be added to (push-only level) delves as well. For example, explosive summons fire orbs that take a global to take care of, every 20s or so, they have to be single-targeted to damage which can be a challenge. Incorporeal is a cc/interrupt stealer which could be interesting. Bolstering doesn’t really make sense without a timer but sanguine could still be a challenge. Quaking not useful for solo content but spiteful would be extra challenging as the only one to get targeted.

They could also change the affix depending on the solo role to balance the roles better. For example, if it’s a healer, give them afflicted instead of incorporeal and tune the hp depending on the completion rates.

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I have a few on the switch my kids play, but past Super Mario 2, I lost interest in platformers.

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No, honey… I expanded upon what you were saying to explain why 11s now give rewards and they probably won’t go higher. You decided to act insane. Considering your attitude towards others and your post history, I should have known better than to try to have a mature conversation with you. Please enjoy getting in your final nonsense jabs because you can’t have an adult conversation. :wave:

No you didn’t lol. You replied to a specific half of my comment and disagreed with it even though I made the same statement in the same paragraph.

Everything beyond that is just your typical trolling and personal attacks. Enjoy stalking my post history like a crazy ex lol

Aw, don’t be like that, I was gonna give you strawberry icecream at the next Delvers party. :frowning_woman:

Please keep M+ out of my Delves. I want interactions, interesting things, stories to do, etc. Not rehashed stuff.

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Maybe the delve can randomly remove a piece of gear every 30 seconds or block your next spell from casting when you need it most.

Blizzard could send delvers special keyboards with needles embedded in the keys that randomly poke out or nail you when you don’t dodge a mechanic.

Best not to engage at all. Both of them get all snooty and elitist in every Delve thread. Yet they claim they don’t care.

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To be clear, I don’t think they need any changes to Delves 1-11, only if they wanted to introduce “challenge mode” delves like people seem to be wanting.

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But there are more creative ways to make tiers challenging rather than “let’s add some M+ affix” to it.

Add more puzzles, more interactions, things that will take half your life if you don’t get the puzzle correct, etc.

If people want a dps/gear challenge… then I think they need to move into M+ or raids.

Delves, imo, should be interactive fun and challenges. These are adventures, not dungeons or raids.

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I dont want a challenge mode, I want to progress up to the highest tier of armor and weapons.

I truly dislike M+ because there have been so many fights where I say into Discord, “OMG when will this thing die,” because someone thought it would be a great idea to have infinity climbing health for mobs.

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