Why doesn't Crackling Jade Lightning interrupt flag capping?

It’s a ranged damage attack. Such a bad feeling having to sit there and just watch someone cap a flag because my RoP is on CD and I have nothing else over 15 yd range to interrupt them.

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Dots don’t break capping.

To stop capping, jade lightning would need to do direct damage initially and then a dot.

Paralysis maybe.

It’s not a dot, you’re channeling damage on the target. Does Priest Mind Flay not interrupt caps either?

Para is only 20yd range and has 30s CD too.

Even Wars have throw weapon to interrupt caps. Monks are the only class with no consistent range damage ability.

If it doesn’t do direct damage initially, probably not.

I think there are talents you can take to do ranged direct damage.

Monks have ranged AOE abilities that can stop multiple people from capping, whereas other classes can only stop one person at a time.

It’s coded as a dot, no idea why.

I assume it was easier to use the dot framework than making a new system to deal with it.

It’s a periodic spell in the combat logs, the same as all the other dots and hots.

Very silly =/

Disintegrate doesn’t stop caps either and that’s FAR MORE ANNOYING

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Tbagging doesn’t stop it either. I was very upset when i found this out.

If a giant bear came at me in real life while i was messing around with a flag and just started repeatedly sitting on me…just saying I’d probably put the flag down

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If it were that easy I’d have won every battleground I ever did.

Channels should stop caps, obviously. Maybe one day Blizzard will figure this out.

There’s a difference between an IRL bear and a wow bear tho. Bears aren’t intimidating in wow, you literally kill them as a level 4 dwarf

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Not this bear though. I’m a level 70 who’s put all his stats into leg strength for maximum oomf in bear form

Still no inferupt tho :frowning:

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resurrecting this dead thread, perhaps fix this for battleground blitz???

its not a dot btw, it does initial damage and then damage over time throughout the channel

it’d be like if fists of fury didn’t stop a cap

(resurrected this thread because i just lost a game not being able to stop a cap on a player 20 yards away despite me hitting them)

it is a dot, it just has the phrasing “starts ticking at aura application” which makes it seem like it has an initial hit.

i’m not a fan of digging up old threads… but i’m also not a fan of homogenizing classes under the idea that everyone should have a tool for every situation. some classes can stop flag caps from 40y away, some can’t; that’s just how it is.

Azure Strike is pretty good for flag spinning tho.

it is a dot because its labeled as one for some reason. theres no reason why a single target channeled spell doesn’t stop a flag capping.

whats the point of this distinction, other then making it impossible to save flags

it’d be like if arcane missiles, fists of fury, penance, rapid fire, etc. etc… didn’t stop a flag from capping. it’s inconsistent and makes no sense.

not “some classes can” and “some cant” literally only monk can’t reliably stop flag caps from range except utilizing a 1 min cooldown (if they’re running the talent)

all 4 druid specs with moonfire
all 3 warrior specs with axe toss
all 3 rogue specs with poison knife/shuriken toss/pistol shot
all 3 paladin specs with judgement
all 3 hunter specs with pets and/or all of their ranged abilities
all 3 death knight specs with icy touch/deathgrip/pet
all ranged classes

bad take, opinion rejected

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it is at least consistent with the worthlessness of its damage

you could technically stop a cap with CJL as MW with the knockback on thunder focus tea PvP talent

Couple things you can do in addition to ROP as a monk. First and foremost you want to make sure your teleport is up in case you need to get back on flag to spin with crane kick, etc. But if you’re out of options and rooted you can always spin with the thunder focus tea PVP talent, which will knock back 100% of the time and interrupt.

its consistent with mind flay, drain soul, drain life, and disintegrate(?). they all apply auras that function as dots. whereas other channeled effects (some of which you listed) do not apply an aura as a dot, but instead cast a spell periodically or apply a buff rather than a dot. variants of a similar idea to serve a different purpose.

that’s how it be sometimes. grass is always greener; or in this case any other color.

I thought BM with cleave running could shut down a flag in an AOE.