It was the same considering you gear yourself in hero track through M+.
Which has been what you did since M+ has been a thing, it’s not slower or faster much.
Moreover, considering you can get 5 free crafted crests for 619 gear from renown and campaign it’s pretty quick if you do this.
That’s the thing the skill cap to get the gear doesn’t mean anything anymore, so much that you want content to get nerfed when you should have hit that wall sooner and learned sooner. This is mostly what I’m saying, progression is in a pretty bad state.
I guess we won’t agree on that as this wasn’t my experience at all. For me it’s obvious that people are doing content too hard for them if they’re struggling that much and that progression leading to it is the problem. You can ask for more nerfs but at this point we’re gonna need to add more raid difficulties if we have to keep scaling down difficulties because people manage to get more gear in easier content which doesn’t mean they are able to do harder content.
Or Blizzard could pace themselves. 3 x 8-month seasons = 24 months. No year-long season.
It completely separates content progression from character progression, by making the first boss and the last boss drop the same stuff, which is silly.
I’m curious personally why they don’t just do dry seasons with only a new raid and a new M+ dungeon pool nothing more, no new system or zones. Then you can add a remix also for more casual content.
There’s already face roll mode for dungeons and raids, plus delves now. No reason to be mad because other people actually get stuff at the difficulty they enjoy too.
Item Level is King. Outside of trinkets and special effects on items gear source has never really mattered so long as it was the highest ilvl and had your BiS stats.
Yea I think that would be a win too. I’d hope they still do a new raid and a new M+ season even if they re-use old dungeons or old raid assets. I’d imagine they could rework a raid more easily than make a new one like they’ve done with some M+ dungeons.
True so long as it doesn’t impact those farming the old raid. Players would be outraged if they couldn’t farm ICC for a season because Season 4 reused ICC.
Content is supposed to have ‘some’ challenge to it. That’s the entire point of end-game progression. You start with the easy stuff, you work your way up.
Hence why Blizzard made changes to M+ and raiding. By the way? Broodtwister and Princess? They’re not ‘walls’, they take some time to learn, but once you learn the fights, just like any other boss, they become easy to kill. Are they more challenging than the first four bosses? Yes, at least mechanically. Are they hard as nails and discouraging play? No.
As for specs being nerfed, this is part of standard balance. If one spec is massively overperforming others, you don’t buff others to match, because that creates power creep. Which is far worse.
I have 4 different guilds that I’ve run with through all of DF into TWW now. The content here is noticeably more punishing. Same folks, largely the same characters. Only difference is the raid itself. There’s virtually no room for a learning curve. It’s do or don’t. Raid wipe level mistakes by individuals. These were the things the devs said they’d get rid of following Amirdrassil. Instead we got a raid chalk full of them in the back half. This would be where we agree progression is in a bad state, but were targetting different sources. I’m assuming you play with a proper mythic guild, yes?
This is a lie, there is 100% room for learning. I say this as someone who literally had to learn all the encounters on heroic, because the guild I raided with was progressing heroic raiding and I was a fresh recruit, geared enough for heroic, but with zero raiding experience for TWW.
The only boss that 100% punishes you for a single screwup is Ansurek, there are several mechanics there where if you miss them, your raid wipes. But even a wipe is a learning experience.
To me it feels more like they added new layers of difficulty to challenge players who’ve become more sophisticated. The easy levels are still there. Heck, there’s even story mode now, a notch below LFR. And N raids are even easier than they used to be.
The easy levels are still there; it’s just that now the players running easy levels can see more levels above that.
M+ is more punishing, there have been way harder heroic raids than nerubar palace by far. It was average same as for mythic for me. The big difference on mythic is that the 4 first bosses were too easy, so it was back ended. But the final bosses don’t require any high amount of pulls which a lot of previous raids had, there’s no 300 pulls boss in nerubar palace.
I think personally some mechanics are fine that way, now maybe you need to play them cleanly when you’re 605 and doing them first week but with 15% buff to healing and damage (and more gear) some people aren’t even doing court link mechanic anymore and using def cds through it on heroic.