Why doesn't Blizz want people to play?

Or because they’re doing delves now that M+ isn’t the sole source of gear for them, and they hated M+ all along. (As do most people.)

1 Like

A level 7 key has a 2 weekly rotational affixes, a timer penalty, AND your key drops a level if you fail to time. A level 12 key has a timer penalty. Gaslight me some more about how it’s not front loaded lmao.

1 Like

My god man it’s not about loot, why do some of you incessantly pull apart other people’s posts and be like “All you want is an easier game”.

Did you purposely just go through my post and look for something you can argue about just so you can ‘prove me wrong’? Did you even read my post and attempt to understand the complaints we are making?

1 Like

Eh, it really isn’t.

The root cause of the problem is that Blizz has structured the game in a way that it’s always about chasing loot or some other form of progression… so you always seem to run into people ASSUMING that people are asking for more/better gear, as if it’s going to solve the problem.

And because the game is constantly nudging players towards doing more progress in some form, it’s hard to “just stop”. Players aren’t reaching a satisfactory stopping point because they can’t be “done” with the game.

It’s not like WoW has any sort of meaningful content that isn’t about chasing progression in some form, which is leading to a lot of frustration in players who enjoy the gameplay and world but don’t want to participate the gearing ratrace.

1 Like

Yes, I’m sure it’s just coincidence that they’re all talking about “needing” to be able to do 10’s easier, as opposed to 9’s or 11’s or 13’s or 6’s. :roll_eyes:

1 Like

Because io progression is actually something else that’s fun to chase also. And it has been royally walled off by a whole lot of factors this season. But you’re so hyper-fixated on “loot issue” being the only thing people care about. You’re on an island dude. Read.

No one needs to do 10s easier, they are already easy, it’s what happens past a 10. Historically it’s been “Easy M20 and maybe it gets super hard by M25”, but now it’s “M10 and why bother?”

There is no reason to go past M10 this season, at least in the past we could push ourselves a little and feel like we are still having fun. But this season it’s just a brick wall.

I’ve double timed 6/8 dungeons this season at M10, but with the same players, the same dungeons, the same affixes and a higher iLVL, I can’t time an M11. Historically I’ve always been around the top 5% or better of worldwide M+ scores, this is the lowest season I have been since M+ started back in Legion.

You’ve been sitting here arguing your point with people who are already doing mythic track content. I could care less if M+ didn’t even give mythic track gear, what I care about is how the game changes affect my time spent trying to do content.

We can give some relevancy to the loot argument by conflating it with io. When competing for spots in keys, people do make judgements based on ilevel. There’s an argument to be made that if anyone is chasing loot, it’s likely to try to stand out from the crowd.

But again, my entire point of this thread is that Blizz’s punishing attitudes seems to be intended to drive players away from content. Loot and rewards are byproducts of the content. It’s the design of the content that’s creating more friction than anything.

Ex: Here’s a minefield of garbage to climb through if you want to reach the streamlined, easier version of M+. Disincentivation.

Those people should probably go find a challenging game to play instead of complaining and trying to make an easy game challenging. :man_shrugging:

What’s the point in complaining about the game being easy instead of playing a more challenging game?

Some people have spent too much time in this game and want to change this game to suit them, and Blizzard love it, they can take feedback from players and change the game to suit what we want, apparently.

But anyone who has been here long enough knows they are only listening to the top streamers and the top 1% or less of players who play at the top end.

Instead of changing the top M25-30 keys or only the last 4 mythic bosses like they should have, they changed everything and it didn’t just affect the top 1% or less of players who were complaining, it affected everyone who does keys and raids.

I used to enjoy pushing myself in raids and keys, I would go M22 and think “Yeh I can do better” and I did. But now I do M10 easy, even with wipes and players dying and making mistakes myself I can still easy time an M10, but then I look at M11 and I just can’t be bothered.

One wipe in an M11 and keys over, one mistake with a pull, don’t have enough cadence, tank the boss in the wrong spot, keys done, go home. Why should I even bother trying M11 or higher when it’s night and day different to an M10? M11 doesn’t give me anything more, a few crests sure, but it’s not even fun anymore pushing past the highest gear level keys can give.

2 Likes

Sorry, let me rephrase that:

It should be possible for most of the playerbase to accomplish.

Some of you have no real basis in reality and I love it

Players want more gear. Players want a meaningful sense of progression. The game is too easy. The game is too difficult. There’s not enough content. There’s too much content. The seasons are too short. The seasons are too long. Gear acquisition is too long. Gear acquisition is easy. Players get welfare gear that I earned. Elitists are gate keeping content.

1 Like

And a partridge in a pear tree.

1 Like

I mean, if you want people to stop begging for gear, you should ask Blizzard to stop designing their game around a never-ending spiral of gear chasing lmao

It’ll never not be funny how people get frustrated at others for begging for gear when it’s literally Blizzard that made this issue to begin with lol

1 Like

If you are wanting a challenging game why are you playing WoW instead of something like Elden Ring?

1 Like

Problem is that Blizzard overcompensates. They allow for specific classes to be stronger than all others, THAT IS, as long as a feat is difficult to accomplish, and only the best player can take advantage of the system they ignore the issue. The second that any player of a class can take advantage, (like someone posts a Youtube) Blizzard swings the nerf stick. Blizzard will allow top end players what ever they want to do, with no reprocussions. Good example was the AOC for Ny’alotha, the Waking City. Top end players wanted to buy the Brontosaur, (which Blizzard made available for 5 million gold) and Mythic Raiding guilds took advantage of players by selling AOC runs to gather gold to buy their mythic raiders the mount. If normal players took advantage of the system like this we would get banned!! The ban hammer would be hard and swift. I don’t just blame you guys, I also blame Blizzard because they make the game like this, and if they continue, you will be the reason no body buys the game. By the way, I do applaud Blizzard for selling the new Bronto mount!

1 Like

Until you consider that the M+ population is slashed due to the people who never wanted to do it at all doing delves instead.

By whose standards? When the keys are compressed the difficulty spikes are going to be larger between each tier. This is fine. 11+ are entirely prestige keys, so 8% doing 11s is already fairly permissive, and going from the 93.5th percentile to the 98.5th percentile is a reasonable jump from the first prestige tier to the second. That makes 12+ around the same level as Elite+ in arena, which makes a ton of sense for (I believe) the final big transition, or the bottom of the apex.

It doesn’t. You thinking this just means you don’t understand the point of the achievement.

My understanding is that the retention rate has followed generic past trends. This season was always going to see a drop-off due to the introduction of delves, and it has dealt with additional damage due to the fact that delves have been wildly undertuned and have cut off the first leg of the gearing process entirely.

This happens any time you lose the bottom of the ladder, which M+ has dealt with this season in both intended and unintended ways. You were the top 5% of the ladder when the best thing solo players could do was M+. You aren’t when all that’s left are people who actually want to do M+. It’s your job to adjust your expectations, not Blizzard’s job to avoid improving the game because you don’t understand the context of the data you’re tracking.

1 Like

years ago blizzard created the us against them mentality and then kept adding fuel to it with these decisions. i genuinely believe blizzard hates the player base with the exception of ion him alone i think is so out of touch that its on the level of prices bill gates thinks basic food costs.

1 Like