Why doesn’t Blizz care about PvP?

Where are those numbers?

If I recall correctly, it started as a google search that led me to Wowhead, then several other articles that actually indicated lower participation, so I rounded up to roughly 15%, exceeding the highest estimates I saw at the time…it’s been in the last three months. I was curious. Even if I don’t participate it’s part of the overall ‘health’ of the game I play, so it matters to me.

1 Like

I wonder if that might be rated PVP specifically.

Honestly, I’m not sure, nor positive where they got their numbers from. So, my advice? Grain of salt, do your own dive and see what you come up with.

1 Like

This is a backwards way to look at it.

The reality is no other game offers the same unique pvp that wow does, and Blizzard don’t respect this fact enough.

If they invested in PvP by fixing MMR and Rewards structures, and more frequent tuning, that 15% could easily become 30%

“It’s only 15% who cares” is wrong. “Why is it only 15% when the people that play it love it?” ← this is the right question / approach.

Nothing personal, but if you intend to quote me then by all means do, just don’t put words in my mouth. I care, even if I don’t play that aspect. A healthy PVP sub community means a healthy overall community. Bottom line. You are more than welcome to go look at the available data yourself but all I ever said or implied was that the numbers I SAW reflected 15% or less of subscribers participating in PVP. It wasn’t differentiated by type or server or even region that I saw so take it with a grain of salt and go look for yourself. If even reasonably accurate, it implies it is a smaller community than most realize. Contradicting me is easy, but I am HAPPY to be proven wrong. ::edit:: Contrary opinions are fine but they represent what you feel or think. They aren’t proof, and I would not be altogether shocked to find out there actually are no firm numbers from reliable sources, given how iffy such ‘mined’ data can be at times.

1 Like

Was aimed more at blizz than you Lettie, I wasn’t having a go at all!

Bellular explained what I am saying better in one of his videos. He was talking about how using participation metrics/data to make decisions can backfire and create death spirals. Often sentiment matters a lot more. Right now if you watch pvp creators like Supatease, he is enjoying the gameplay and balance of wow pvp… but always criticising the MMR / reward structure. People get discouraged and quit because the MMR system is too deflated multiple seasons in a row, so they can’t make progress and get put up against gladiators / rank 1 players far more often than they should. If people could make progress / obtain rewards just a little bit easier, participation will rise again. But to under invest in pvp will instead shrink the player base instead of grow it.

I think bellulars actual point was about story in wow. Apparently in blizzard surveys people rank story in wow quite poorly / unimportant… So if blizz look at that survey data and conclude “Our players don’t WANT story” they have just shot themselves in the foot. The actual reality is people love good story like Guild Wars 2 or FF14 provided for many years while wow didn’t… so Blizzard should be asking “Why don’t they care about our story? How can we make it better?” And investing in story might actually be a huge win for them. This is why data alone can be so bad without context.

ye this the only way you can really craft an estimate

if you compared Shuffle (most popular rated bracket via Seramate numbers) to M+ (most popular form of end game content via RaiderIO numbers), you’d see the total amount of Shuffle players only makes up 16.85% of the total number of M+ players between NA and EU.

this looks at the total though which includes people in SS who have played a single SS round and people in M+ who have depleted a single +2.

the % could fluctuate wildly if you set cutoffs for rating, io, etc.

this also doesn’t take into account alts and characters that may be on both ladders (i’d argue most of them are)

1 Like