I’m sure someone will have a different opinion than me, but is there any reason there needs to be three affixes?
It’s just so unenjoyable. I would rather the dungeons themselves be buffed to be more difficult on their own without three affixes, and just stick to two.
Fortified, Sanguine, Incorporeal? Come on. Maybe some people consider this an “easy” week and others won’t. I just find it incredibly tedious.
I’m just going to shelf my higher item level characters and gear my alts this week. Why would I want to deal with those three affixes at the same time, on top of this being a Fortified week?
As an alternative/aside, just remove Sanguine. Thanks.
So bake Fortified into all trash and Tyrannical into all bosses, and have 2 affixes per week?
Or what would be your suggestion for just 2 affixes and difficulty in the dungeon itself?
We get 6 months per patch so each week needs to feel different. I think that can be accomplished with going down to 1-2 affixes if one of them is more interesting like seasonals.
Affixes have never made me feel like I was playing something “different.”
It’s the same exact dungeons man. You’ve got to have a very simple mind and zero critical thinking skills to think “ooooh wowzers 2 ghosts randomly spawn to debuff me, this makes the dungeon completely different!!”
Well, I didn’t say they’re completely different. See below.
So anyway, back to this. You have really strong opinions on this I guess, you really don’t feel like the affixes are noticeably different when you’re running 25+ keys? Wow. Wow. Wow.
Can you help me understand how to normalize the difference between Fortified/Bolstering and Fortified/Bursting? When I run the latter, it’s like wildly more successful for reasons my brain can’t comprehend, so please help. Remember to use small words.
There used to be four. So they can change it all they want, but by and large the reason for three is that it allows them to quite neatly further alter the mechanical difficulties of the dungeons. Which in turn makes them more unique and more fun to run on a week-to-week basis.
They already do that with the numerical scaling + Tyrannical/Fortified. But none of those things change the mechanics of the dungeons which is the purpose of the affixes. Furthermore, “unenjoyable” is not an argument. What is enjoyable is entirely subjective and whilst you don’t find it fun others do.
So that’s a pretty weak argument to be leading with.
The community perception of whether a week is “easy” or not doesn’t really matter. Every week is not only doable but actually quite easy because affixes whilst they change some mechanical things by adding simple mechanics, they don’t do that much to overall at a fundamental level change a dungeon. Folks who go on about how something is “easy” or not are really just commenting on “how punishing is it to do this week with a pug wherein no one knows what they are doing”.
Which makes for an excellent argument in regards to overall false perceptions and mass agreement/psychosis. But… not so much for the removal/addition/change of something inconsequential to the actual topic at hand.
Different affixes can make for different routes. If it’s bolstering, for example, I’m going to skip the mid group that is in AD, which means I’m going to need to pick up mobs elsewhere in the dungeon. It is a super small change to some, but it switches up the dungeon enough for my simple mind
I like affixes. Though a random shuffle - like a D3 Greater Rift - would be really interesting.
The reasons the runs are less successful is because the affixes turn the game-play into a cluster-f***.
No sane dev would ever add these mechanics to gameplay-driven games. If I take Super Mario Wonder, and re-code it so dumb ghosts spawn every 2 minutes to make mario slower, what does that accomplish? It would just make the gameplay worse. If I take Forza and add ghost spawns every 2 mins to make your car stall out, no one would play it. It’s terrible lazy game design.
But dull tedious gameplay is somehow seen as a feature in MMOs. It’s bizzare.
I won’t lie, I actually miss the seasonal affixes. I know most people hate mythic plus because of all the affixes, but I kind of find them neat. Idk, just having new mechanics to deal with adds some variety to the dungeons and changing up your playstyle to compensate etc. If all dungeons just remained the same except getting buffed a ridiculous amount with each key level, I’d like something to buff us too for fun to change things up, like Torghast powers. I still think Season 2 of Shadowlands was ridiculously fun with the Torghast powers.
The point of affixes is variety (not difficulty). If there’s only 8 dungeons that are the exact same every time, people get bored when they’ve “solved” the dungeons.
Should they replace affixes with a more fun type of variety? Absolutely. But you’ve gotta suggest something to replace them.
the affixes are fine. however they are dull, mundane and boring. like 0 thought went into any of them. it would be so easy to keep the affixes and at the same time make the dungeons 1000x more fun to do with a few alterations to them and some simple new ones added.
the only affixes that should not exist are affixes that only 2-3-4 classes can deal with. because that is just stupid. the weight will always go on the 1 or 2 players that can deal with it and those that cannot will have a hard time getting into groups unless they create their own. affixes like that should not exist.
I’m not a fan of games that call increasing health and damage “difficult” that’s just boring and lazy. I do enjoy affixes that are more interactive though, something that if I die to it, it is clearly my fault.