When I originally saw the use effect for the Mallet of Thunderous Skins I assumed it was just a Drums of the Maelstrom with infinite charges. Now I don’t have it yet but one of the other leatherworkers in my guild completed it last night and he was telling me that unlike Drums, the mallet only affects yourself and it can only be used in non-instanced content. So no dungeons, raids or even world bosses since you can only use it on yourself.
So my question is why? We already have Drums and Drums are extremely cheap. What’s wrong with giving Leatherworkers a convenience Drum? As it stands I can’t imagine much reason to actually use the Mallet since I never really need to spend 20 seconds killing a rare in the world rather than 25. For something that was so hype and takes so much effort to create it’s shockingly underwhelming. Especially compared to the use effects of the other Profession Tools of the Trade.
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Maybe they didn’t want to completely kill the market for drums and just make something non-OP so that people didn’t feel forced to be a leatherworker?
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I thought about that too but the Mallet is in the unique position of competing directly with one the things it’s profession creates. And it loses to that something. The market for Drums would be affected for sure, but it wouldn’t go anywhere as non-leatherworkers still need Drums and Drums are still very cheap and easy to get. Why not let Leatherworkers save some gold then? After all that’s basically what Blacksmiths get. They get to save gold on repairs, something everyone needs.
With things as they are though, I would rather they gave the Mallet a different effect entirely instead of something I’ll probably forget I have and never really appreciate. I mean, this is basically a legendary profession item. I should be hype for it. Instead I’ve stopped my efforts to farm for it because Drums still exist.
Well, it’s an epic not a legendary. And they didn’t want to make any of them feel mandatory. They’re screwed either way, I guess.
Yeah. It sucks all around. I don’t think it would have been a stretch to make it infinite Drums. As such an item wouldn’t be mandatory, you can just use Drums. Alchemists get an infinite health potion so it’s obviously fair game to make infinite versions of combat materials, and normally you’d want to use real Heroism over the Mallet/Drums anyway because of the extra 5% Haste. This restriction feels pointless and makes the Mallet not worth chasing at all.
Absolutely infuriating. When does anyone use drums outside of instances? I thought we were getting a tiny convenience item for leatherworkers instead of something I don’t think I can even scrap…though I am about to go find out if I can.
Edit: cannot be scrapped so I now have another dead bagspace that cost me a few hours to make…for perspective I could’ve easily skinned up a few hundred drums worth of materials in that time.
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For hunters, this thing is completely useless. Doesnt work anywhere other than open world BFA. The drums work EVERYWHERE and we can have a pet that does the exact same thing. Speed, might, resilience… Not really a need for us either. Are they just out of ideas? “Oh we see you all have nothing to do but farm. Here farm for this. Its useless but it will be time spent in game.” … Can we just go back to before Activision? You know… when the Blizzard company actually cared about their community and customer base? Not over all numbers and money?
Want to make it useful? Why not make it so we could upgrade a piece of armor once a week? Or at the least repair the armor?
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Most professions got absolute crap, while alchemy got the ability to get free flasks, post and even cauldrons.
Guildie spawn camped a cauldron while watching tv and got a ridiculous amount of stuff. But yay, lws can hero for world quests 
It’s s insane how disparate the profession items are
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The Engineering tool is garbo too.
Does anyone else see “The Mallet of Thunderous Skins” and think that should be something in a certain kind of video, which would be forbidden to speak of?
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Because besides the alchemy item, all the tools of the trade are a waste of time and resources.
They received tons of feedback on the PTR about it too but never expect Blizzard to listen when they have the chance to push worthless crud on the players instead.
It’s so sad to see what has become of this once great company. Going back and watching Blizzards old “Welcome to Blizz” video with Chris and all the other original team members talk about how they want to make their games for the people. Something they can be proud of. And then realizing that not a single one of those amazing people in the video are no longer there? Its honestly kind of hard to watch. But all the pride and passion that made blizzard what it is is gone. So why should they care what people say anymore?
I was excited to make my Ub3r-Spanner and farm up a collection of modules for it, but after testing it on dummies I go to do my set of M+ keys and discover I can’t use it in an instance. That basically makes this thing worthless. The CD is too long and the modules don’t last long enough to make it even remotely useful in the overworld besides just as a novelty item. At least I figured this out before burning bunch of mats.