Why does sanctified wrath not work with Crusade?

I think it’s weird that when running sanctified wrath with crusade it just doesn’t work. It doesn’t increase the duration, it doesn’t do the aoe burst, and even in the old version it didn’t cause judgement to give extra holy power. Now I’m pretty sure this is intentional, but it feels weird that when combining two talents together it causes 1 to just not work. Seems like kind of a weird design to me.

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This should be a bug, but who can say for sure? We’re all groping around in the dark here. People are still arguing about the cooldown of Crusade…

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Why is Crusade still 3 minutes?

Because they don’t care.

Why is Divine Protection still 2min when they Wowhead blue post shows a 1min CD

It’s probably because of how strong it is. I had Crusade going for over 50 seconds with the buffed Mad Paragon. Clearly Blizzard doesn’t want Crusade to be the dominant option. It’s looking like Crusade will be great for raiding and AW + sanctified Wrath for M+

It will be an absolute crap of a build.
Because the DPS will be balanced around having it with 100% uptime on boss.

What do we do on most fights? Oh yeah… not have that kind of uptime.
And they’re not going to let us be OP for bosses which we can get that uptime, like Skolex for example, even though that doesn’t let us have 100% uptime as well.

So it’s going to be a balancing nightmare… there’s no way they’ll let us do OP dps if we can stay on the boss, so they can tune us around having less uptime.

If any1 thinks they can stay on a boss every 3 minutes for 50 seconds, they’re probably in lfr…

Well it’s looking like Sanctified Wrath is supposed to work with Crusade and it is just bugged atm. But I’m pretty sure the 3 minute CD is intended but I whole heartedly disagree that it will be bad just because we won’t have 100% up time on the target. Some times crap happens and you got to move even with 2min AW. The crazy haste boost still makes in worth it in my opinion.

There is a world of difference between having 25 seconds uptime and 50 seconds uptime to get your full burst in.

That’s why it’s going to be a lot worse.

That “crazy haste” will only mean that you’re balanced around it. You don’t get it for nothing.

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Trust me I will be able to keep it up for a good while in a raid

I’ll pray to the Light tonight that you will always be able to!

:wink: haha oh my!

Problem with big CDS with long uptime is that they are inflexible and will often leave you feeling bad for not squeezing every last drop out of it. Meanwhile your DPS will be balanced with you squeezing everything out of it in mind.

Encounter being increasingly dynamics nowadays favors short CDS with with shorter uptime. This in turn allow players more room for mechanics/movement and doesn’t punish them as much for poor uptime.

No offense but you being able to “keep it up” is very much out of your hands.
I don’t dislike this potential but I’m dubious about how feasible it is to achieve in actual gameplay.

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It’s actually not that bad too do. I mean many of us already do this with the Gavel of the first Arbiter which is a 4 minute CD.
I’m confused while you think we won’t have good up times. in all 3 raid tiers our raiders doing the appropriate dps have a 95% or higher uptime dealing damage. Mechanics that require us to move out of melee I’m still judging and using HoW, adds appear? We move our dps on them that’s still uptime. And when a intermission does happen you just hold off on using it, wait for intermission to start and then once it ends use your CDs.
This is all stuff we’re already doing so I really don’t see the big deal.

I don’t know if its only me but it seem they removed the 5sec additionnal on sanctifued wrath also

Again, all of that hinge on Blizz letting us be able to do it. Would it be doable in the current content? Yeah I can see it on a lot of fight actually but those are not the fight that will be in DF.
I doubt they would design a full blown anti-melee dps expac but it all depends on the ratio of encounters that are or aren’t melee friendly. And with our mobility being flat out worst, it does become a question mark as to whether or not we’ll be able to capitalize on the potential.
We have to keep it mind that our AW damage depends on our ability to use our spenders too, it’s all well and good to keep it running by casting Judgement and HoW at a distance but if it’s all we can do there won’t be much of a point.

you all are aware that every spec has loads of broken talents and bug right? its not just a “blizzard hates paladin” moment. a good example is outlaw, literally only half of their talents work

Which makes it even more confusing that they would stop the iteration process when there is no way to really tell how something feels since they are broken in the first place and therefor not testable.

I’m pretty sure Raiding in DF is pretty much going to be roughly the same as it has for years. So I’m not sure what you’re worried about not making effective use of Crusade. This is just status quo for raiders. But if you don’t like Crusade’s CD the great thing about the talent tree is you don’t have to select it, AW: might looks like a solid option. Use it instead that’s why we have the trees.

True but they still have better tree than Pal tough

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okay and? this thread is about bugs and why things arent working properly. besides the class tree is lame for every spec for their own reasons