Why does no one play monks?

Cheat day hehe

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I play monk and shaman but the hate for altoholics is getting to be too much. If you have unlimited time then it’s fine. They have destroyed 50% of what is fun in the game. Professions - waste of time unless you have unlimited time. Spending time in old content is all I do, not because new content is bad - I like the new content - but so much requires old grind to get what you want. Game is being destroyed.

I enjoyed my monk quite a bit. I just have so much invested in my warrior and DK that I had a hard time investing in another toon. If I’d created a monk as my first toon then I’d probably have made him my main, but monks didn’t exist when I started playing.

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Because I don’t have time to play my alts. -.-

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There is nothing more ironic than an elf paladin saying that, to me.

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Eh?

Bloody sausages.

Why? DnD has had Elf paladins since first edition. Other fantasy mmo’s pre-WoW have had elf paladins. What’s so ironic about it?

To the topic at large, I think it’s a lot of class change fatigue for me. I have one at 120 but it’s very annoying to have the specs change each expansion. Soothing Mist can be used while moving and lasts forever to it requires a talent to move while casting to it can’t and it has to be recast every 7ish seconds. Enveloping and Vivify are instant on the target of Soothing, then they’re not, and now they are again. Fistweaving is awesome, then it sucks but could be used for low healing, now it’s just melee healer damage dealing with very minimal impact on healing. And that’s just a few of the constant flip flopping things where they’ve taken features away that were great and it’s just for one spec.

Monk is fun! I still think stagger is a really cool mechanic. I play mistweaver the most and it’s alright. It has good healing and cool CD’s but I don’t like having to get into melee range to do damage.

I play WW for quests and islands but I think it’s a bit boring. The niche of “don’t push the same button twice” isn’t very interesting to me.

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To some, the premise is often as childish as panda-people. It’s walking wish-fulfillment. They want to be the white knight who’s also the epitome of beauty and grace. Not to say Belfadins are inherently Mary Sues and whatnot, but people in glass houses shouldn’t throw stones.

Mists of Pandaria had a surprisingly dark story and pretending that pandaren were anymore childish than any other part of WoW feels disingenuous.

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I fail to see how it’s walking wish-fulfillment. They’re a race of creatures that the common thread in games is they’re a beautiful peoples with long lifespans, physically nimble, and often associated with fey and imbued with a natural attunement to magic (particularly enchantment). While the paladin concept in WoW is limited in scope (the Light being the primary source of power), it doesn’t represent penultimate good at all, nor do paladins represent that in other games. They’re simply a militant faith based order. I mean, you say “to some, the premise is often as childish as panda-people” except we have a history of elven paladins in games dating back over 2 decades for popular mainstream games. Seems to me you’re reaching to justify your opinion. There’s nothing ironic about the concept.

But anthropomorphic panda people aren’t more childish than other parts of WoW? The concept was literally an April Fool’s joke from 2004 for the RTS that then was further developed and added to the world.

BRM, albeit mindboggling boring, and MW are both top tier specs for their role, the issue is good luck playing a MDPS spec that isn’t yellow or purple. WW in the MDI was picked for RoP and the damage buff for the 2 outlaw rogues.

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Funny how opinions work like that.

The concept was actually a heartfelt piece originated from Samwise Didier, one of Blizzard’s most influential artists, celebrating the birth of his daughter and a reference to his nickname of “Panda.”

https://gamepedia.cursecdn.com/wowpedia/6/6c/Twopandaren.jpg

It got passed around the office and people were of the opinion that it’d be cool if it was part of the Warcraft universe, to Didier’s surprise. There was no place for them as an entire race in the RTS, but they jokingly came up with the concept for April Fools’ Day. Still, they included Pandaren in various points throughout WC3 and TFT.

Pandaren were actually one of the most requested races for World of Warcraft for many years.

So it bears repeating that in a game with gnome and goblin tinkers with wacky inventions, dwarves having misadventures through ancient ruins, along with the “big, dumb” archetype for a variety of orcs and draenei (such as T’paartos), Pandaren aren’t any sillier than the game already is or was.

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I have one and been leveling him a bit lately but still only level 80. The class fantasy and hand to hand combat just doesn’t fit with my playstyle. Either does the idea of a drunken brawler.

Eventually I will level it so I can get the achieve for having all the legion class questllines done, then I will forget monk exists.

I do however, see them everywhere! especially in island adventures it is really common to have a monk in the party

Words have definitions. You having an opinion that’s different from decades of fantasy across the most popular entertainment in the gaming genre doesn’t make something ironic, it just makes your opinion ridiculous at best. But it’s cool, you’re free to have a ridiculous opinion.

This is purely subjective. We disagree. I find anthropomorphic panda people silly. You don’t.

Pretending I’m the only person on the planet who has that opinion of elf paladins-- or perhaps more accurately, blood elf paladins-- is also ridiculous.

Fair enough, Walking Beard and Alcoholism Jokes.

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Does it matter if a handful of people in the extreme minority find something ridiculous, does that somehow magically make it ironic too? You’re just pissing into the wind at this point though. You said it was ironic. I asked how it was ironic. “It’s my opinion! I don’t like them!” isn’t an answer to that question. And your opinion is fine, don’t misunderstand my point of view. If you don’t dig the story that led the to the addition to blood elf paladins to the warcraft universe, good for you. That doesn’t make it ironic. Elven paladins have been present in traditional high fantasy settings for decades. There’s nothing ironic about them existing. No one cares if you don’t like them.

It’s ironic because it’s like the pot calling the kettle black, to me. Seems pretty ironic when Highlord Elu’dran’iel’aneth Sparkleshine the Third is calling out panda people because they’re doing martial arts and like to eat. I look at a blood elf paladin and think of Johnny Awesome.

You don’t see it that way, but I do. It is ironic because of this, to me.

Blood Elf Paladins =/= Glorfindel.

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I was thinking sun elf paladins of Corellon from D&D Forgotten Realms. They’re arrogant, just like elves are seen in most settings, and members of a faith based martial order. They aren’t white knights nor are they intended to be. Similarly, blood elves aren’t white knights. They also aren’t the ridiculous hyperbolized version you’re pretending they are.

And pandaren aren’t the ridiculous hyperbolic version you’re pretending they are, just because of how they began.

It’d be like treating every race as the summation of their /silly jokes, and treating those remarks as gospel for defining a race.

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What exactly am I hyperbolizing? Go ahead. Quote anything you think I stated that’s exaggerated.