layering exists to ease the starter zone rush and, more importantly, prevent most servers from being ghost towns after the tourists leave, keeping the populations of most servers healthy(faction balance aside) in the long run, should the game generally have a stable population afterwards and also not somehow crash and have only tens of thousands of players before phase 6 comes out
however, tourists aren’t going to reach level 20 very fast, and, by the time players reach that level, the population at the level 20+ ranges will be spread out evenly enough that the rush won’t be present at those levels, and tourists are likely to quit the game before they hit level 30, if not 20
theres a big benefit to having layering in the level 1-10 zones, and some benefit(and detriment) in the level 10-20 zones(but 15-25+ zones isn’t worth it; charred vale and its high-lvl nodes come to mind), but theres just too much detriment to justify having it in the level 20+ places, what with layer hopping respawning silver/gold/truesilver nodes, arena master, rare spawns(such as the guy that drops the pacifier; a BoE lvl 32 competitor to whirlwind axe), black lotus nodes, high-level chests, teremus the devourer, the guy that sells the frost oil formula, and the fishing nodes from just south of grom’gol to booty bay and along the northern shore of tanaris, which will have terrible effects upon the economy if they are left to be farmed at nearly triple speed by only a few players
and then theres the effects it has upon world PvP, which generally doesn’t happen in level 10-20 zones because, iirc, none of them are contested; I don’t need to explain how layer-hopping can affect world PvP
so, tell me; why does layering have to extend past the level 10-20 zones? is there something important that I’m missing here, or is it just a technical limitation?
why can’t the level 15-25 and higher level zones just take place on one single “layer”, regardless of the number of players present in those zones? just having it end at phase 1, even if it only lasts for 2 weeks, isn’t enough and could have damaging long-term effects on the economy
by zone, I mean(for example) zone as in stonetalon mountains, including all of its sub-zones, such as windshear crag and the charred vale
EDIT: there was something I hadn’t thought of; you could get into a different layer by going to an unlayered zone, and then go back to the layered zone to probably get into a different layer
this can be solved, perhaps, by causing the server(not the client) to remember which layer the character was last it WHEN said character was in a layered zone… and then, when phase 1 is over? the server can forget that numerical value