Why does gear have to be so boring?

hazardous examples of what i would use…

1, move all secondary stats to the character.
2, Armor becomes purely Armor and Stamina baseline.
3, armor effect slots are standard.
4, tertiary stats go into the armor effect slots.
5, epic items also have bonuses themed around the armor. like thorns effects. reflections of damage. an absorb shield similar to BFA gear.
6, a heart of Azeroth type slot gets added but it goes into a new slot. this item takes in AP (lets call it Ability power) which is the universal primary stat dump. the higher the level of this item, the more primary stat you gain. have various percentages of currency drop from all content. but basically it maxes out after about 25 mythic raid boss kills. or other equivalent levels of game play. a world quester could grind it out but it would take quite a bit longer. the cap would prevent it from becoming a never ending grind system (though each patch would raise the cap)

so basically gear would be choice effects.
Player stats would be built around What the player wants. if you want it all in crit. go for it but your other stats will be equally as affected with no points. so its the player’s choice.

IN addition, the higher the AP collector level is the more stats the player is given to distribute how they want.

RNG will not be the factor in player optimization from a secondary stat perspective.

maybe all players socket leech effects to be optimal. or maybe they stack avoidance. or speed.

to limit those effects from being the only right answer without nerfing them, add more options to the pool that make the answers less clear depending on the situation.

Honestly, gear should be more exciting without any form of RNG.

The Ethereals should be able to harvest and upgrade powers to add onto items. Have this cost a currency that doesn’t require grouping without queues.

I think more sets and item options would be interesting. I think Blizzard gave up because people always find the ‘best’ and everyone goes cookie cutter.

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Crap like Hit and Defense Rating weren’t removed because “math is hard.” They were removed because they created mandatory minimums for doing any content above random dungeons where you could wind up with a shiny new piece of gear sitting in your bags for weeks on end unused because actually equipping it would drop you below your required minimum until you got another upgrade in a different slot to make up the lost rating.

This was especially awful for tanks for whom falling below their minimum Defense Rating opened them up to the potential to be crit one-shot by raid bosses, but I have an especial burning hatred for those stats as a Wrath Enhancement shaman, when there were entire content tiers where it was literally impossible for me to reach Expertise cap if not for my orc weapon racial.