Why does gear feel so meaningless now?

To summarize this thread quite easily.

Blizzard has taken the “epicness” out of getting epics.

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That would be really cool. How could they handle the “Paragon” leveling? Another sort of resource to get? Maybe like getting rep for factions? In Diablo once you hit level cap you start adding Paragon XP, but with wow level cap goes up every couple years.

remember when epics where epic!

There’s way too much gear being given out at the moment, especially USELESS gear.

Not fun to get hit in the face with 7 azerite helms in a row or a bucket load of crit rings.

Also, my pally is still using a 355 weapon. He’s 385 overall. Keep getting nothing but shields on him.

Ugh. lmao

Even as a casual player back in WotLK. NOT having that gear was the reason why it was so epic.

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Gear will always be meaningless when you replace it every 3-6 months. The only worthwhile thing about it today are appearances and transmog.

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Yeah I agree with you.

I think gems and enchants should come back. It was a hassle, but it was a good hassle. I don’t play DIablo here, I want each gear drop to matter and I want to cherish it.

I think warforged and thunderforged should be scaled back a bit, like to Pandaria levels. I can’t really blame it, I got a 400 sword from a quest on the second week of the tier. But I feel like it should be something you get once in a blue moon on a boots or belt. Not on a weapon or chest or important trinket.

I think random gear in general needs to be looked at. Things used to be better when things dropped from a concrete boss, sold at a concrete vendor or given for concrete quest. I guess a lot of people are used to mythic chests, but I think it’d be better if those chests would give currenc instead of actual random gear. It’s always nice to be in control of what item you are getting and it adds value to the item if you get it.

And finally, I think PvP gear needs to come back. Each tier I used to choose a progress path and PvP was the favorite one to go. Besides two activities are so different that it makes it weird to get better geared for one by doing another. They even used to have different enchants and gems and it was quite different for PvE and PvP, and it added depth and rewarded knowledgeable players.

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This. I remember I worked hard to get as raid ready as possible through heroics, emblems, and it was a legitimate goal on its own. Then the goal was to get reputation for the ring. Then the goal was to get that sweet axe from 25 man ICC from the first boss. That tiered goal system is really missing now. It’s all a haze.

You’re right to an extent, but several months is a good cadence for things to matter for enough amount of time. Just enough time to get to your gear ceiling, spend some time with it and get bored before the next tier hits. In theory having constant potential for progress should make it fun all the way, but it doesn’t work that way and instead things become meaningless faster.

Honestly? No idea. My concept might be junk once you work it all out…ultimately THEY are the game developers. I’m just a scientist XD

Maybe once you hit level cap then you can work on paragon xp. Then when the nex xpac comes out you stop paragon until you hit level cap again? Make paragon levels account bound?

Would that be too clunky?

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The Elder Scrolls Online has a similar system to paragon in a way. I think it’s call Champion Points and it affects ALL your characters. There is a lot of innovation in other MMOs, but WoW is still big compared to them.

For me, it has always been about the IP. Warcraft. I love the lore and the story enough to keep playing this game.

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I started out with Warcraft 2, and when WoW was released I was giddy. I remember getting in the beta and running around trying to figure stuff out. The last day of the beta my buddy and I ran all over the map just to see stuff. I haven’t felt that level of excitement with WoW for quite awile, but it’s been 15 years. That’s the way it works. I’ll always play WoW though, unless they do something extremely bad.

Because you don’t have to earn it, it’s totally random, and no matter how good it is - it’ll be worthless in about three to four months.

That might not be bad. Given just how many alts most of us have these days, tying it to a single character would be devastating.

Even old-timers like me have grown used to having 2-3 “mains” that swap between as the mood strikes us. Putting something like paragon in place without shared experience would really grind my gears. Its what kept me playing the same character for most of legion (artifact power), and its why I almost completely ignore the azerite system we currently have.

I have a treadmill in my living room. I don’t need one attached to my mouse and keyboard.

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There are two sides to the discussion and two reasons.

  1. You get far too much poor gear. If you were doing a full gambit of easy content every week, you’d end up with potentially dozens of items in your bags, NONE of which you’d ever have a use for.
    but there is also a second reason.

  2. You are doing content where maximizing your gear doesn’t matter.
    This is equally important, because it doubles back on the first point.
    You only get that poor gear if you are spending a lot of time doing content that drops it.
    If you were spending your time pushing keys, or doing high rated arena etc, you’d be getting a lot of gear, but it would all be in range of titanforging into a stellar item, and THAT would not feel meaningless.

So its a combination of two issues right now. You get WAY too much gear for no real purpose from some content just to make it look like its rewarding, and far too many players aren’t actively min-maxing their character.

What that has done is effectively eliminate the middle area of gearing where most players rest. Now Blizzard has effectively said “you will have no issue getting from 370 to 390+.”
Then, players as I mentioned stop there, for some reason.

In Blizzard’s mind, they are likely doing it so you can easily continue to gear up without having to spend a ton of time doing like Normal BOD or something, but its having the opposite affect on most mid tier players, and that should be something to consider on their end for sure.

Either way, you can solve this problem temporarily for yourself by getting into a more competitive mind set and surrounding yourself with players you can compete with. Then, you wont feel this way about the difference between your gear and theirs any more.

This is great!

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With tons of free gear, titanforging, and with dungeons/world quests scaling with your gear every tier and invalidating the previous tier COMPLETELY besides lfr, pieces just dont feel rewarding.

I appreciate the response. However, I feel like you misunderstood the discussion. I am mostly focusing on gear having an identity like in Classic, TBC, and Wrath. What you described is a whole another problem that is definitely having this effect on a more wider player base.

I pushed high keys and raided mythic back in Legion. Guess what? The same problem manifest of just having randomness take over my gearing. I don’t want titanforging to dictate what I can equip. The only way I can perhaps get close to a bis list is by targeting an item and running in their treadmill.

This is not mentioning the reset every patch that deletes any character progression I made last patch.

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I would suggest taking off your gear and seeing if it really is mean-less .

I remember when the forums complaints used to be how it was terrible how all upgrades were locked behind raids and “we” wanted alternate progression and ways to earn gear for different play styles.