Why does Firestorm suck?

PvPer here, just realizing PvE guides don’t suggest this thing either

How has it gone all expac without being buffed in any direction? (Cast time/CD/damage)

Also Could we get a choice node between this thing being stationary and following me around like Starfall?

Even if they buffed it a ton and made it more intuitive like warrior ravager, the talent tree makes you lose far too much single target to take it.

It’ll require a rework of the tree before it’s ever in play for anything other than council in VoI.

It’s not that Firestorm is Bad, just the talent pathing to get it is bad, and you lose alot because of it.

No it’s legitimately bad, but even if it were good the pathing ruins it anyhow.

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The class still needs a lot of work in PvE and PvE. It’s functional now (finally) but requires a cookie cutter build that can only be modified a bit for certain situations and Firestorm has never been part of these specific builds despite the rework after season one, having been overshadowed by the Pyre buff. Play Devoker now at your own risk and expect more radical changes in the future.

Devoker is very good right now.

Every DPS spec in the game is cookie cutter builds if you want optimal performance.

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I’m glad it’s bad, because it might be the single least fun spell in the game. Hope it’s removed entirely in TWW.

Ya right. Have you seen the multiple warrior boss builds for the current raid, the multiple frost dk builds for 2-hander and dual-wielding, the slew of DH builds for AOE and single target with rush and without?

But devoker has one or two talent changes for AOE vs single target. Even the PvP build is basically the same, all centered around Disintegrate or Pyre with a few breaths thrown in.

Yes, Devoker is good right now, but only in terms of power and simplistic operation. It’s just not a complicated or diverse specialization. It has little room for alternative gameplay that isn’t crippled in power or mobility.

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Legitimately unsure if you’re trolling or don’t really play warrior, but I had to main swap to it for mythic smoldy prog and I’m not sure what “variety” you think there is but I’d love to hear all about them.

Most of the variety you’re talking about is simply different builds per boss, but those meta builds have almost no variation of you’re looking to get max dps out of it. Most flexibility comes from utility and class trees.

There are very few complicated and diverse specs, and there’s still plenty of nuance to playing dev optimally.

A lower skill floor doesn’t mean a spec isn’t in a good place.

Best Arms Warrior Talent Tree Builds - Dragonflight 10.2.5 - Wowhead

4 listed options, and that’s just for arms.

Best Devastation Evoker Talent Tree Builds - Dragonflight 10.2.5 - Wowhead

3 options for the one dps spec (aug is not a dps spec since it’s not actually focused on damage, it’s a dps position): General, Single target, AoE Mix.

Once again, I agree Devoker is fully functioning and provides high single target damage and “ok” AoE, but it’s still a spec with very limited options when it come to dealing damage. And all the nuances are in the single target rotation. The AoE “rotation” is spamming Pyre and Fire Breath dots and if you’re feeling funky some fully charged Eternity Surge. It’s not a low skill floor it’s the lowest skill floor. Again, it works, but it has plenty of room for growth. An actually viable form of Firestorm for starters.

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One best single target build, one best multi target build, one best mythic plus build.

“Lots” indeed. Just because alternative specs are listed doesn’t make them competitive. You won’t find any more variety in fury, either.

Not even close to correct.

For AoE, yes it is, you spam one spell as much as you possibly can, how can it get any simpler? And honestly it’s the same for single target. Over 50% of your dps is from a single spell you cast as much as you can.

Quick Sim - Ssenares - 235,705 DPS - Raidbots

Here’s the hectic add cleave sim with the recommended AoE build. A difference of 2 talent points.
Quick Sim - Ssenares - 324,334 DPS - Raidbots
Spam Pyre and Fire Breath. Max Eternity Surge if you’re down to 8 enemies and Disintegrate if you’re down to one.

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You realize that saying that a spec is in a bad spot simply because you’d like to have more talent diversity between builds is just a subjective point of view and not actually indicative of how the spec is performing, correct?

Is it safe to assume that if the spec is so easy and brainless and boils down to so much damage from one ability, you’re just absolutely blowing your parses out of the water?

Or is there actually plenty of nuance to the spec for skill expression between different players?

Not even how the aoe rotation works.

Gonna go ahead and stop replying, we don’t seem to be on the same page.

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Crazy how it’s so easy to quote yourself to support your argument when you’re all over the place with your takes.

Seems like a good plan.

It’s not different takes it’s just the one take that you seem unable or unwilling to read completely.

On the other side of this, you have specs like Ret, and Affliction and Unholy iirc that are very jealously eyeing the “my spec for ST and AoE are basically the same” situation, because they’re in the position of having to give up a lot of one for the other. Not that Devoker couldn’t use some build diversity in theory, but it’s not actually a bad place to be in, performance-wise.

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I would still like the spell to matter

Preferably being being instant and doing meaningful damage.

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most specs have some build options that are very close in performance, but evoker (both aug and dev) only have 1 single build path

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If strongly disagree for Aug. Timelessness, spatial paradox, time skip/tomorrow today, and other talents have regularly made it into my builds this season.

You’re not wrong for dev, but the thing is that everyone that cares about having the best build is only going to take the best build anyways, regardless of the delta between the two.

People that want to play something different like firestorm (or anything really) are typically doing content where they can do almost any talent build they want and be completely fine.

I’m not saying I wouldn’t like to see more of the talents be closer in performance; my comment was directed at the assertion that it needed “a lot of work”, “radical changes”, and to “play at your own risk”, lol.