Why does fear

last 0.5 - 1 sec max (if you have the conduit), but I can be stunned and disoriented for 10+sec, unable to fight back while 100k damage is pumped into me?

Stuns etc should break on the same amount of damage that fear does (ie a gentle breeze)

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Well, fear breaks upon damage being applied. Being stunned does not. Fear should be used on someone who is being stopped from doing something, not so you can hold them in place and have your way with them. You have Shadowfury for that. Coil works as well depending on situation.

No, they shouldn’t. And disorients already do.

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You mean the 1.5 sec cast time ability that only lasts 3 seconds that you can’t cast anyway?

Yes they should. There’s no reason I should be able to be killed while stunned and unable to fight back.

Are you complaining about 1v1? Just curious. Because if you are, 1v1 means literally nothing. Counter classes and such exist. Warriors should and will forever beat up shadow priests and warlocks. Same with rogues.

If you’re complaining about arena, then you have partners to assist you in those situations. You needing to be peeled is nothing new as a caster, and shouldn’t be changed because you have advantages over other people. Every class has advantages and disadvantages over other ones.

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Which is what the OP classes always say. Except 1v1 is always relevant, because even in rbg’s etc you are often dealing with 1 person.

Yeah, when every class is a counter class there’s a design problem. Again, it’s just an excuse, there is no reason fear should break instantly on damage while stuns etc do not.

It’s almost as stupid as a ret pally being able to global you while immune.

Please explain the advantages I have as an afflock?

No. 1v1 means nothing. And it will never mean something. If you are dealing with 1 person in any form of competitive environment for PVP, you’re either playing defense (in which case it should be 2 people in case of back capping rogues), or you’re out of position (which is much more likely).

Yes there is because fear is a spammable crowd control which, as I keep telling you, should be used for the sake of preventing someone from doing something, not securing a kill on the feared person (which it was fully capable of doing back in 8.3 with the state of destruction warlocks).

Ret paladins should have their damage tuned down by a smidge, but the real culprit is their off healing. Other than that, it’ll be okay.

A spammable crowd control, incredible rot damage, a backlash dot which prevents dispelling which synergizes incredibly well with mind games / other forms of comp creation, gate which literally can save people and crosses over a Z axis, etc. You have a lot.

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You do realize you’d just spam it too kill people right?
Fear is spamable and should be broken on dmg, same as ice trap,roots and so on.
Even than this is a you issue, not a class issue.

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There is a reason actually. Blizzard said so.

Do you want fear to have a 30s+ CD like most stuns do, as well?

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Hell have the fear go off 3 sec after its cast.

Lol. This is too good. INCREDIBLE DOTS THAT TICK FOR LESS THAN A MELEE AUTOATTACK.

Fear has more breaks and counters than anything else in the game. It’s also pretty hard to cast when you’re being globalled inside a stun, or even if you aren’t stunned considering it’s cast time, and the fact it’s shadow school so one interrupt of any spell i have locks it out.

Double lol. I mean really, this is getting a bit silly now. I mean, it’s amusing you think people don’t just dispel UA without giving it a second thought.

Right. I forgot, it’s perfectly fine for melee to global people inside a stun, but unacceptable for anyone else.

Sure, if it allowed me to actually kill someone. I’d need to also have at least 2-3 additional long fear-like effects though for when they trinket the first fear. Needs to be the same as melee stunlock.

If you truly believe this, all I can do is assume you’re trolling.

At higher ratings, and with people who know what they’re doing? No, dispelling UA is terrifying, and the dispel dot can crit.

You’re being absolutely ridiculous and your trolling is now obvious. You got me. I wasted my time. Congratulations. At least your trolling wasn’t so ridiculous as to try and counter the other points involving gateway and such.

Bro I 1000000% AGREEE!!!

I have no idea how throughout the history of WoW crowd control hasn’t had a “break on % of damage” programmed in for pvp balance. Like what the actual hell. You should not be able to sit in crowd control from 100%-0% of your health.

Think about how absurd it actually is. “Oh man, someone bonked me on the head, I’m gonna stand here a little loopy while this man literally stabs me thirty times until I’m dead!”

No blizzard. Just no.

Tell me a warlock with multiple stuns on different DRs, a horror effect that doesn’t break on damage and fear isn’t really complaining about getting CC’d.

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I see that this is all about the PvP side. But what the Frack about the PvE side!!!

We, as champions, have faced The Litch King, Deathwing, the gods of Azeroth, and Titans!

How the HECK does a wee little punk of a critter scare me so bad that I go running off like a little child for 5+ seconds!!!

No, Blizzard! NO! Do not make me get out my Thunderfury and tell you again!

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they project vulpera going full furry mode into your mind. So you are nothing but small fox men going owo or uwu.

That or project yer worst fears.

LMAO @ warlock complaining.

“There’s actually a chance I can play awfully and get punished for it, blizzard, please fix.”

Because Fear lasts 20 seconds and has no CD, while Stuns last 5 seconds at most.

Precisely. Stop thinking of fear as a bad stun. Start thinking of it as a better root.

Sounds a lot like this has nothing to so with fear and everything to do with stuns in PvP. If you tell me you want to nerf or remove stuns, I can totally get behind that.

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As a hunter, your opinion on PVP is irrelevant with your current mad skillz.

At most lol - stop pretending you haven’t globalled your target inside that stun before it even finishes.

A root that makes your target run out of range of you, that has more counters to it than any other “root” in the game, has a cast time and that if kicked completely locks out ever other spell you have for 6 seconds, that you can’t even cast if any other spell you have is kicked…

Sounds amazing.