Why does Disc priest just not have a stun or silence?

Disc is meant to be a more offensive healer, dishing out damage to heal with atonement. So why does the HOLY priest, a healer meant to focus mainly on healing, have an optional stun in their talent tree? Maybe it doesn’t matter in PvE, but it’s annoying in PvP to have no stun or even a silence when other healers do. Mistweaver has leg sweep, Paralysis, a silence, Paladins have Hammer and rebuke, Druid has Cyclone and Mighty Bash, Evokers have quell, landslide, sleepwalk, multiple knock backs and Shaman have Wind Shear, Lightning Lasso, Earthbind totem, hex, the ability to knock you back…

Priest have a mind control that forces you to be useless while channeling (for about two seconds because you’re going to get interrupted,) a root that can be broken by sneezing on it, and a fear that is broken by damage, sometimes your OWN shadow word pain.

Where’s the logic in this? Why do disc priests just get nothing and holy priests have to waste two talent points? (One for Chastise and the other for the stun part.)

Between this and all the other grievances presented by the priest community, I’m really starting to believe Blizzard just wants people to roll other healers.

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First off, can I say mad respect to all disc priests. I tried playing it before and the rotation and level of multitasking make it REALLY REALLY hard to play well. I was never good at it. And while I agree that everyone should have an interrupt, I don’t think Blizzard is out to get anyone. In some ways its’s an advantage in pve. Disc has enough to keep tack off just existing. The rest of the group will just have to take care of it. Now PVP is different, as of right now I have not checked but SURELY there are pvp talents for that. I agree though, the option should be there even if it were a talent.

If I remember reading it correctly, they chose not to give priest healers a silence because everyone else has too much cc already. Some logic I’ll never understand…

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Oh Disc priest is probably the hardest class I’ve played. I thought Dragonflight Arcane mage was hard, but Disc priest is rough. I began to get the hang of it after Shadowmend was removed, but I really settled in after the disc changes mid Dragonflight. It’s still a pretty complex class to play, at least IMO.

Disc has been the most popular PvP healer for years and they’re trying to entice people to play Holy so they tack a stun onto it.

That’s some crazy logic. “Let’s give everyone a silence except priests because everyone else already has a silence.”

Even the newest healer class (Evoker) came with a silence so it’s not like they can say “Oh we’re changing our philosophy with healers going forwards.”

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Definitely not an advantage in PvE, it’s a big drawback in fact…

I get your point but in that case of a someone new to the spec trying to get the hang of it, you can just set yourself on the mindset of only healing and not worrying about it until later, once you are more comfortable you can start incorporating it.

But it’s definitely a big tun-off for the more experienced players trying to push harder content because it simply puts you behind…

All that said the main reason given for not having an interrupt was PvP, most likely beacause of RMP having too much CC… But this reasoning is honestly not acceptable imo, while I agree there are PvP considerations to be had that’s no excuse to let the PvE side (which is what the majority of players do) without such an essential tool.

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Read my post. We are in full agreement.

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