Why does assassination rogue feel so bad?

I just recently boosted an assassin rogue to lvl 120, and found that I am doing very low dps in both PvE and PvP.
Previously I have leveled an assassin rogue to lvl 60, and boosted a ret paladin to lvl 110. On both the lvl 60 rogue and the 110 paladin I found I was very capable of doing questing.
But, for some reason on the lvl 120 rogue, even killing regular enemies in a quest feels impossible, and I have found that i will die multiple times even on non bosses. For bosses, I am incapable of killing them without having someone else help me. I have spent hours trying to learn rotations and openers with rogue, but still find I am doing not enough damage to kill most enemies in quests.
I genuinely do not understand what I am doing wrong. Does anyone have any tips or an answer to why I am doing so poorly?

What talents are you using? Could just be the boosted gear not really itemized. For Single Target, Haste is king. Also have to factor in essences too.

These are my talents:
Master poisoner, subterfuge, marked for death, elusiveness, internal bleeding, toxic blade, and poison bomb

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  1. If you’re dying to world content/quests, that means your gear is straight garbage. It’s not your rotation, it’s not your talents, it’s you being so undergeared that nothing else matters.

  2. Boosted gear is straight garbage. I’m pretty sure that even the 8.3 intro quests are tuned for like ilvl 430-ish characters, so you not doing great is absolutely normal.

  3. Sin rogue rotation is so simple, players are known to fall sleep at their keyboards playing this spec. I legit don’t know what can take you hours to learn. Spamming Mut into Envenom after TB? Garroting 3 targets?

  4. Honestly, if you still want to play current content at this point in the expansion, just get your friends to carry you through heroic Ny’alotha and +15 keys a few times. Shadowlands is so close that you can basically smell what it had for breakfast, so catching up in time by yourself is physically impossible.

  5. If you really wanna get serious about rogues, join the Ravenholdt Discord. Like, 80% of the top parsers on WCL and all the 5k IO monsters are just sitting in that server, ready to answer questions. You’ll probably have to be more specific than “why does sin feel bad”, but you’ll 100% become a better player if you actually listen to what they say.

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Rogues feel really bad at low ilvl because of how Haste and Crit effect our Energy and Combo Point generation in PvE, once you start getting Expedients and Shrouded Suffocation the class is a blast to play in raids and M+.

Only downside is the corruption you’ll use isn’t ideal for PvP, early on you kind of need to pick and choose what content you spend the most time in and gear for that. I bring my PvE corruptions into random BGs and do just fine, you’ll only notice in higher rated arena and RBGs.

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you’re wearing boosted gear with no corruption and you’re still wearing rank 1 cloak. please at least play the game before making dumb posts like this

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Imagine responding in such a toxic manner when someone is just asking a question. Lol grow up.

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Welcome to the Rogue forums? :woman_shrugging: :man_shrugging:

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The class is overall designed and tuned poorly because the top end gear and state of borrowed power is so crazy.

Effectively it cripples new players from performing at an acceptable level until they catch up. Blizzard has a strange obsession with massive gear gaps between tiers, and now days huge gains from borrowed power like artifact weapons, common legendary items, azurite gear, and now corruption.

Basically it’s what ever grind system they have implemented at the time to keep players involved because the game outside of raiding is not very exciting and entirely lacks that addictive WoW component that it did in the past.

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Why would you even post this? The guy might not have known about discord or any other rogue resource and you just post that to flame him? What is the end goal with your post? To make him dislike you? To make other people dislike you? If you have nothing useful to to, don’t say anything. Simple life lesson right there.

As for you Slurpö, a lot of what the first few that responded said is exactly right. Early on at max level rogues feel really clunky, slow, and under powered. This has been true for many expansions now. If you have done the legendary cloak quest line and have your cloak, keep doing that and spam as many mythic dungeons you can. Emissaries can be great and keep an eye out for world quests that have good upgrades. Assassination seems to smooth out in BFA at around 440 ilvl. You can find a few decent upgrades on the ah as well. Once you have a decent amount of gear and you still want to improve, the rogue discord is a good place to go check out, wow-head has general guides for rogue as well.

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Really dude? Cut the guy some slack

its a problem with wow class design and the hill of borrowed power they choose to die on every expansion since Legion. There are a lot of specs that feel so terrible from lack of secondary stats like feral,assa,arms war, and any classes that require crits like fire mage and holy pal. specs barely function at a bare bone level to allow them to give load up borrowed power. like other people have said Assa gets really smooth once you get enough haste and crit and when you get to multi-bleeding adds and using that near infinite energy to funnel damage into bosses or high priority adds.

I dont remember when it happened but most classes used to gem for primary stat but with how secondary reduce cooldowns on some skills and making dots tick faster and increased resource gen for energy classes now they balance like that so they play so bad with no gear and smooth out as you gear up. Just keep trucking in a week or 2 it will smooth out and you will get a proper feel for the specs pace
Edit - i feel like i repeated myself a lot dont mind me im really tired lol

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As a ret paladin thinking about switching to rogue and current leveling assassin the spec feel amazing.

i bet it does lol ! wait til you try sub in prepatch/Shadowlands

I agree.

The over reliance on borrowed power is true. On the PTR prepatch with downscaled essences you can feel the drop fighting mobs compared to live retail.

Why would someone even post something so wrong unironically. Classic/TBC grinds are miles worse than what we have on Retail. Imagine if getting raid gear from Ny’alotha was locked behind Rajani/Uldum Accord rep that you were forced to grind for hours and hours every single day for weeks because they start at Hated. No thanks.

Not even close man, I play both games and you clearly don’t. Your memory of when you played back in the day if you ever did at all, is colored by your experience, and means nothing. Classic and TBC are very casual friendly.

Comparing to AQ I see, I am here to tell you that it does not take long to get to friendly at, and at that point you can start gearing very rapidly. Its a very casual friendly system, the AQ bosses provide TONS of rep. You can also farm rep if you want solo with the quest to ring the gong even if you missed the opportunity to do so. You can as a guild also farm trash in AQ 40 getting to friendly very fast.

This is what I said about Shadow Lands, not because of the stupid grinds but because of the continuation of bad class designs.

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I’d link my many 95+ healing parses, but Classic is a joke and being good at it takes little to no skill. But being good at raiding doesn’t mean the game is good, the designs are terrible and that is why all of them were abandoned as soon as possible.

Herein lies the problem. AQ bosses are only easy to kill (and thus give rep) due to the fact that AQ itself is easy with how easy Classic is. AQ bosses were not easy in 2006. Ny’alotha is not an easy raid. So the comparison is exactly correct. It is not easy for people to have gotten Friendly back then just as it would not be easy for the majority of WoW’s population (remember: including buyers only 40% of Retail population gets Ahead of the Curve, only 5-10% get Cutting Edge) to do the same if that same system was added today.

The fact this even had to be stated is just another mark on your record of not understanding design in either Classic or Retail. You just prefer Classic/TBC/Wrath from pure nostalgia.

Comically easy actually, but you know what it does extremely well? It’s hilarious fun.

You can get rep from farming trash also. And you can get to neutral during the 10 hr war on the first day without even hardly trying.

It’s extremely casual, it’s as casual friendly as it gets, but that’s not the point of any of it. All that matters is fun.

Is a beautiful raid, but that’s not my complaint at all. Retail raid is awesome, I have zero complaint about the crazy awesome that blizzard built in raiding in the last 10 years.

Let’s get to the point, it’s not about the content at all.

What I don’t like about retail is the lack of tools present to the classes because they were over pruned.

I don’t like that there are numerous, nay a plethora of abilities that do not have resource costs to manage.

I don’t like that the power we gain from our class is not the complete tool kit, but instead requires some kinda AP grind to get to the top.

I dislike that talents are segregated into PvE and PvP.

I dislike the convoluted scaling system in pvp.

I dislike the insane layers of RNG on top of RNG in the design.

I dislike how much damage has become passive to accomplish a lazy class design.

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What you call ‘tools’ most everyone else called ‘buttons we never pressed’. Shamans didn’t need Poison Cleansing Totem. They never pressed it in meaningful content and Blizzard is not going to design a raid encounter just so Shamans can press their one totem button once in an entire expansion.

As opposed to Classic-Wrath where you just used Mana Pots to entirely negate mana as a mechanic? At least now you have to use a sleep potion which puts you in a vulnerable state, making mana a real resource for healers.

I am just going to assume you still are going to use Garrote as an example even though I have, countless times now, explained to you that Shrouded Suffocation is only dominant now. You only need to go back one single raid tier to see Assassination having most of its damage from active effects due to triple stacking Double Dose. None of the Rogue specs were passive in WoD, Legion, and 75% of BfA. But yeah, we totally have just become watered down passive specs with lazy class design bud. Because using 3 abilities like in Classic/TBC is the pinnacle of Rogue.

What you actually like is nostalgia and this extreme feeling completely prevents you from looking at any of this game objectively. You literally refuse to understand that Azerite is not part of the base kit for Rogues. You refuse to understand that class design and spec design are different and Blizzard wanted to focus more onto spec design (and by the way, that change was largely received well in Legion–it was BfA where they went too far). But now that we’re going back to class design, instead you and others are now complaining they are adding things back to specs that it doesn’t ‘synergize well with’ so apparently Blizzard just can’t do anything you like.

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