Why do you play melee vs ranged?

What do you enjoy about playing a melee class vs a ranged class?

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I get to be right up in the bosses face. The enemy gets to look death in the eye. That’s me. I am the bringer of 0 HP.

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It’s more visceral.

I main a hunter, and I don’t think longtime melee players appreciate just how satisfying it is to smash things in as an elemental shaman or fury warrior.

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me warrior

me hit puny thing with big stick

me unga bunga

den dey die

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Well for me on warrior, it’s the enjoyment of slamming into enemies like a fox-shaped train and going nuts on them with massive weapons.

Casters have nice visuals but they lack a certain…weight to them. Unlike in FF14 when a Black Mage starts ripping off spells you’re going, ‘I just wanted them killed, you didn’t have to start unloading thermonuclear warheads on them!’

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I believe better winning odds is the textbook answer to that. Better odds, and less work. Nobody wants to work harder than someone else at something…

Oh wait, that’s not the way that’s phrased, is it? Melee or ranged, not melee against ranged.

Well, I guess the answer roughly fits both cases.

laughs in 15 alts

Though for the most part when on my melee characters I like that I can do 100% of my DPS while moving, which isn’t the case for most ranged characters.

Beyond that it’s more things I like about specific classes/specs.

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From the monastic point of view?

As fun as it may be to shoot things, or burn things, or blast things with felfire, or smite things…

Sometimes there’s a certain satisfaction to just walking up to something and beating the sheer crap out of it with your fists and, once in a while, putting the boot in. Just saying.

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You do make a point there too. I should finish leveling my vulpera monk at some point.

There are several reasons but the main one is that I feel more engaged with the game when I’m up in a mobs face as opposed to standing back and popping them from a distance.

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Two words: More action!

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Counterpoint: I prefer ranged because I like to set my position instead of chasing down the mob (in group content) or just letting it get in my face (anything solo). I have a rogue, like three paladins, a demon hunter, I’ve definitely given melee a go.

One thing I’ll say about melee is that it is more dynamic, I can see what people would like about that. Hunter is to me the best of both worlds in that you get to do most everything you want while moving like a melee, but only need to move when you actually need to move and not constantly.

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One of the biggest problems with ranged is the immobility (hunters aside). Melee doesn’t have this right now, and for the most part the old durability problems aren’t an issue… unless you’re an enhancement shaman, in which case you die twice, sigh, and respec elemental for the run.

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I prefer the look of melee armor and weapons. Why I always like hybrids like DH/DK. Melee look with a bit of magic in there.

I can swing up to two very large swords at people.

Going all the way back to Dungeon Siege (and then the games that followed, including SWG, WoW, and SWTOR), I have typically preferred melee mechanics. I find it to be more engaging than ranged.

I’ve always been a melee type in games. It just feels better for me being on the front lines in the enemy’s face and it’s so much more mobile and active. With ranged I can never get the hang of having to kite things around to survive.

I may love being a warlock but sometimes I just wanna hop onto my Arms warrior and ANNIHILATE EVERYTHING

I hate dealing with melee because most of them can out-self-heal me.

I have to cast to heal they just keep hitting the buttons.

I like the aesthetic and feel of a Rogue. That fast-paced, in-and-out kind of action is hard to beat.

It just so happens that it’s a melee class.