yeah i didn’t have a hard time transitioning to spriest but i only play casters and mainly demo lock so swapping wasn’t a big deal.
i’m also not really attached to my lock in anyway so i just reroll every season to whatever looks fun and meta. spriest is super super fun to play. i might be one of the only people who enjoy how this meta PLAYS.
It definitely depends. The lack of target based decision making and sustain profile meaning you don’t really have a super important cast sequence to pull off to do big damage are factors that support your point, on the other side of that though a huge part of Shadow’s maximum potential comes from setting up proactively for every pull and finding effective ways to maintain dots applied naturally and not just with shadow crash, it just doesn’t really come up until you’re doing pulls that go beyond 8.
As evidenced by Meeres absolutely diffing every other SP in the TGP finals.
And why is that? At what point did we (or blizzard) decide that the way you experience the game had to be difficult? Bosses can be difficult. Pulls can be difficult. But like basic minute-to-minute gameplay of my class should not be that difficult.
This idea that every class needs to maintain half a dozen spinning plates to get their damage out is, imho, a stupid design. What we’ve seen with the specs that have been reworked this season is that simpler is better.
Look at how hotdog-water BM hunter is, and its still the most popular spec by miles. Why? Because its simple. This new direction is good for the game, but we need spec reworks to happen faster than they are.
If I compare the amount of work it takes to do AOE damage on Frost Mage and Destro Lock compared to Shadow Priest there’s no comparison. Shadow is you push Shadow Crash and cast your regular single target abilities… Frost Mage in comparison is a very complex AOE dps rotation.
Shadow is dot the 1st 6 mobs pray the evoker rescues you to the right spot and hope crash lands where you need it for the next 8 mobs. God forbid the tank pulls more right after you enter void form then it’s a mess while you weave everything in while dotting a few more mobs.
If you’re just using crash you are playing half the game.
you dont need mass dispel, you want mass dispel. There is a difference. Dont be that guy that causes MD to get nerfed or priests to lose the one niche they have. You only want priests on bursting week, so you can not pay attention to stacks. eye roll
Problem with that most of the high key instance had a very tight timer and skipping are necessary in order to beat the timer. Nerfing mind soothe will make will things difficult to time a 20+ key. Either we increase the timer by couple minutes or nerf the mobs’ health.
What also a bigger problems in mythic+ is meta comp. Ever since aug spec came out for evoker they almost guarantee a spot in keys while class like warlocks or warriors get declined. Sure I could form a group that way but do you really want deal with pug who end up rage quitting and force your key to be downgraded? Those problems that I think you guys need to focus on.
I will never understand the overwhelming desire players have to nerf an ability that some specs have that make a run smoother. They act as if the nerf will help THEM get invited to more keys or something, instead of just ensuring that more keys that they run will fail. So, lets take away all of the abilities, DPS, etc., from a shadow priest so now they don’t get the invites. Is that suddenly going to make YOUR class more desirable? Are your keys going to be more successful?
There will always be dungeons where some specs/classes do better than others. Make sure you invite them to your key, and move on! Nerfing the class only makes it to where you have a better chance of bricking instead of timing. Why is this a tough concept?
It might be argued here that this is the fault of boss design, especially for content that the designer knows will be on a timer (and sometimes even content that isn’t, like when you take a crack at Ashes of Al’ar and you spend soooo much time boredly sitting around waiting for Kael to get off his 'thas for the next phase, lol).
Doesn’t matter what game it is really, failing a timer because you were stuck helplessly waiting for an animation, forced non-interactive phase, or what have you to complete (Superheated hot take: Even QTEs are not as annoying) is no-fun in a particularly egregious fashion.
It’s especially annoying in cases where you can’t even skip the phase in question with high DPS (and even more so when the boss is artificially backstopped at 1HP to make sure you have to do the intermission, as is frequent in MMO boss design), in which case that would presumably be the expected solution in a timed situation.
This feels like the crux of the entire issue. They went so deep into “highlighting class utility” that they just ended up creating this monster of a meta where people only play these 5 classes because they have the best combined answer to every affix/dungeon encounter.
Can other classes complete a +20? Yes, but they require so much more effort that isn’t just a dps difference.