Why are we forced to grind every quest-line, reputation, torghast, currency, legendary, and renown on every single character? All of this stuff should be bound to account and not be made completely redundant and contradictory. This design is obviously created to keep people playing, it’s not actually there for enjoyment.
Thankfully they’ve said they want to change this in Dragonflight, so fingers crossed it’s actually implemented well!
Signed, a fellow altaholic
It’s a lazy way to add more content without actually making more content. As for them saying they want to fix this in Dragonflight, they keep saying this and never really do, so we shall see if they actually do this time or if it ends up being another empty promise to try and get people to pre-order thinking things will be different.
Because you’re a character, not an account, and this has nothing to do with time played metric obviously.
Lying Cat: “Lying.”
Most of my characters never bothered with Torghast or the Maw. My mains bought them 291s in ZM.
It’s because it’s the “R” in MMORPG, just saying. Perhaps this is the wrong game for you ?
Also, why do alternate characters have to be secondary mains ? They supposed to be for breaking thing up from time to time
I feel like part of the issue with the current design, in order to make you alts feel even remotely close to feeling fun, you have to have so many secondary systems that you have to grind to make them function properly on a level that brings that level of enjoyment of your main.
Can you play an alt without two legendaries, and the lowest level of conduits, soulbinds and minimal effort, yes. Will it feel fun, probably not, and probably feel like you are missing a something that makes the class and spec feel good to play.
So if borrowed power truly goes away next expansion, do you think alts would feel rewarding out of the box?
Doubtful, there will always be that something missing, and if it’s a grind on every alt that feels more like it’s there for the sake of it being a grind, then it’s just more bad design IMO.
That is what Blizz needs to realize, grind for the sake of grind just covers up lack of content and lazy design.
Why do they need to be secondary mains ? I have asked this numerous times, in numerous threads, and have still to get an answer. Usually, just a snarky response is received, however, maybe you’ll be the exception to the rule.
There’s a player on the thread PvP is a dumpster fire who clearly said that legendary and conduit are given to justify the SL PVP awful tuning.
It was good idea to come over here and read a little, because I had a doubt about my mental health.
You arn’t… there is nothing in the game that requires you to max everything on every single character… when it comes to Alts, just grind out what you need to get the items and abilities you need for that Alt… heck… even your main isn’t required to grind absolutely everything. That is a choice YOU have made, not a path that was forced on you.
All depends on what they are doing, and also how well Blizz balances the classes and specs. If you are playing a class as part of a team that has certain goals and your class and spec, through poor tuning or just ineptitude on Blizzard’s part ends up being horrible, what do you do? Some teams might work with you to get another character ready to go, some will not.
In my case, I want to try a different class to change things up, however without half the things that require said grind, I will never know what the class truly feels like to play because until you have all the pieces in place, it feels like something is missing and that can lead to having a skewed opinion.
It would be a balance between replay ability and power leveling.
Most of my recent level 60s have skipped all the way to Korthia. But a few of them, are about to romp the Maw intro at item level 180
Because it’s an MMORPG and progressing a character is part of the point of playing one.
It’s your choice to play all your alts like your main. That’s on you.
If you don’t enjoy doing it, then don’t. Ignore the grind and stick to MOBA or single player games.
The reasons vary between players I’m sure, but I’d bet that a good number mainly want to have an army of roughly-equal characters that can be swapped out at a moment’s notice whenever the meta changes. Individual characters are just a speed bump for this type of player, they’d probably be happier if WoW were like a MOBA where there is characters are mostly pre-baked and power boosts get reset between games.
i can’t believe some of you stick up for this garbage we all know alts got harder and harder to maintain since ion took over used to be quite easy to have tons of alts geared as good as main and you have fun on any of them whenever you felt but they went bananas with chores to do and you guys stick up for it i can only laugh.
What a load of garbage. There are plenty of catch up mechanics in game that were never there before. If you don’t believe me, try playing alts on classic then come back and tell me how “alt friendly” classic is compared to retail. There is no skipping progression in classic just because you have a maxed level character. You had to grind everything over again.
I’m definitely not a proponent of the current situation, but my approach would be to cut down on the number of systems and time and RNG-gating within those systems instead of making everything account-wide. Maybe bring back things like rep tabards and BoA rep tokens too… basically, progression modeled after what we used to have.
I’d do the thing like we had in MoP when once you were Revered (or exalted? I think it was Revered though) you could buy something that would make your alts get rep 2x (I think) faster.