Why Do Warriors Need Like 16 different Utility Abilities?

  1. Intimidating Shout - Fear
  2. Charge - Gap closer
  3. Spell Reflect - Ability Reflection
  4. Ignore Pain - Damage absorption
  5. Shattering Throw - Immunity destroyer
  6. Berserker Rage - Sap, Fear, Incapacitate removal
  7. Rallying Cry - Maximum health cooldown
  8. Intervene - grounding totem 2.0
  9. Hamstring - Spammable slow
  10. Stormbolt (Talent) - Stun
  11. Defensive Stance (Talent) - Damage reduction
  12. Avatar - Damage bonus
  13. Spear of Bastion (Covenant Ability) - Tether and deals damage.
  14. Bladestorm - CC immunity
  15. Die by the Sword - Another damage reduction ability
  16. Colossal Smash - Damage modifier…
  17. Disarm - Simple…disarms targets.

Like…compare this amount to any other class in the game…and it absolutely puts the rest of the other classes to shame.

My question is: why are they allowed to have an answer to almost everything in the game…it’s absolutely absurd.

12 Likes

Which of those buttons lets me beat rdruid splay
asking for a friend

Also no mention of duel, disarm, skull banner
hmmm

Yeah, like six years ago

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I can make a list similar to this for every single spec

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Oh right let me add disarm,

Also Colossus Smash causes them to take more damage from your abilities…kinda like armor penetration.

yea warriors shouldnt have any abilities

how boosted are you

4 Likes

Some specs don’t even have 16 abilities.

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Why is this listed alongside utility moves in the first place?
Might as well put Overpower up there under “does damage”.

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It’s considered Utility because of the effect it does…it causes targets to take increased damage from your ability…anything that strictly “does damage” isn’t considered utility.

lol you are fried man, the only one that maybe doesn’t have 16 is demon hunter and that’s it.

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another garbage post by the same garbage warlock

7 Likes

It would be shorter for every spec, that’s the point the op is making and he’s correct.

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Another fried post from another bad warlock.

Most things you listed aren’t even “utility.”

Don’t support a list with hamstring on it lmfao

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A lot of issues with the game would be fixed with just an increase of CD on things. Intervene should be a longer CD for sure, I think fear was reduced from 2 or 3 min to 1 min.

My main issue is they just hit way too hard. When you can mortal combo someone for 35k that’s not very fun (for the person getting hit)

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I mean yea some of the stuff is fried, but lets be honest here. If we really looked at the real utility he’s still correct.

Some stuff doesn’t belong up there. But Arms has way too much utility WHILE being able to do the most absurd damage.

Give them one or the other. Just like Sub. Giga team wide control with almost no downsides, while being able to kill someone in a kidney without sblades. Shouldn’t have control AND damage

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list is just cooked all i’m saying. Obviously arms has a lot more than other specs but listing hamstring and charge is a fried look for the OP

Other specs need as much utility as arms and spriest do but even listing colossal smash is a dumb take

DBTS cd/Ignore Pain values/Dstance value is pretty much the only things worthwhile to mention off the list imo

If you’re gonna mention charge lets talk about how revo landed a 25k warbringer or whatever lmao and thats prob a conq banner problem

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You know what’s crazy. Even with all that “utility”, still cant beat an average Necro DH. And to clarify by “average” i mean anything below 2.4hundo

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That’s just the power of (too many) modifiers
I overpowered a Rogue through Evasion for like 19k

This ability also removes roots and snares.