Why do so many people not group for quests?

WoW players: The fun of classic was grouping together and playing with each other. Sharding and LFD/LFR has ruined the social aspect of the game. This is why Retail is bad.

Also WoW players: I don’t want to group with you! I lose exp from mob kills that way.

It’s Chocolate time! :chocolate_bar:

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Is it a kill quest? Ill group. Is it a drop quest? I wont group. It is very simple

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I did a ton of grouping on my way to 60 on Shadowstrike. Any time there was someone near me doing a kill x number quest or a named NPC one of us would invite the other and hammer it out quickly.

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It mainly comes down to if it’s a drop quest people don’t want to risk you getting the drops that they might be able to faster get by themselves. If it’s just a “kill x number of mobs” quest, then it’s much more likely people will band together.

But when that happens, most people have been doing this for so long that it’s kind of like “yep we already know we’re together so we don’t have to compete and it’s not really anything more than that”. No reason not to be cordial but we know that we won’t be seeing each other again after the 1 minute of partaking in this.

Are you asking the person to join you? I’m on a pvp server and when i’m in my grindy mode… I tend to ignore everyone (unless ur red!). But, if I get a whisper to join for a kill x quest. I usually join it and vice versa… never really had anyone not join me so far. But I do ask before I send the invite out.

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Just the natural byproduct of making a casual-aimed MMORPG that is 99% easy-solo content out in the open world. When/if Pantheon: Rise of the Fallen ever releases, the PvE open-world content will likely harken back to the EQ, DAoC & Vanguard: Saga of Heroes glory days, where soloing was possible (in some limited fashion) but risky, tougher & slow-going.

I think solo is actually better experience you get all the experience instead of it being split with others.
For gathering quest it takes much longer in a group.
Sometimes an incompetent player will pull more stuff and get you killed.
A lot of people just play for fun at the end of the day and the last thing they want to do is deal with some stranger who wants to chat them up.
Sometimes I’m just playing with my family or my friends and I don’t want to quest with a random person.

Finally what you were saying is people who do not want to play with you are toxic. Imagine if someone did not want to play checkers with you and you called them toxic. Maybe people just don’t want to play with you and that’s OK.

You can try the looking for group channel and using the looking for group bulletin board add on to find people who want to group for questing.

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Depends on the players, there’s those that WILL party with you from the start, and those that wont. It comes down to one thing in SoM from my perspective, and it’s loot. Since people are leveling faster from quests, you will be short on that cash for class skills, professions, mount training and buying a mount.

But like some have said, people will group up for group quests, a named kill, or just in general for the mastery quests in STV. Again, people WILL GROUP UP, it’s just not very common for other quests.

I prefer to be in group no matter what we’re doing. I’ll group up and help anyone I’m able even if there’s nothing in it for me (already finish quest or not eligible).

Most peeps I’ve met on Shadowstrike will group up.

I have not had this problem. But randomly inviting people without any communication is not the greatest idea. I’m not really sure what your method is… could also be that you’re still in low level zones where people are just doing things at their own pace and trying to learn their class. When you get higher level and quests become more grindy, mobs don’t respawn fast enough, or you need to camp a named mob for a quest, etc. people are more open to it.

Usually I will send them a quick tell, like “hey are you working on [x] quest? wanna team up?” and then throw them an invite, and works about 95% of the time. Only time they don’t accept is if they are just finishing up and on their way out, in a group waiting for a dungeon, or don’t speak english lol.

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one time i accepted an invite from someone who didnt say anything
it turned out that person was a serial killer

stay safe out there

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Because generally speaking the average player is bad and grouping is an exp loss for me. The vast majority of exp comes from mob kills and I’m not going to share half of it with a random lol

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That got dark real fast.

Glad you lived to tell the tale!

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I agree with your sentiment, whether you were joking or not. The fun of Classic was interacting with people and not splicing seconds to say “well my xp halves for the next 90 seconds of grouping, and the time to communicate over the time to level doesn’t balance out”(as some have said in this thread). I understand that most players, especially players that weren’t around in those days, tunnel vision 60. All of that stuff is, in my opinion, what’s taken away from the game.

I do believe the cross server stuff, LFD/LFG/LFR systems have served to deteriorate the community over time, and the players adapted to that mentality. The best times in my WoW memory were pre-cross server anything. Notorious rivalries in same server BGs. Seeking those people out in the world, etc.

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Definitely not a joke. Gamers are massive hypocrites.

I understand not grouping when there’s enough kills for everyone (unless the quest is rather difficult), but most people will just group to save themselves the headache. SOM leveling made it almost as if there’s an abundance of quests, so grinding isn’t required.

I think people changed/adapted to the system. I’m one who communicates a lot in groups, and I prefer the system of LFD/LFG/LFR, as it makes my time more enjoyable than hunting for groups; and time travelling to dungeons.

This is coming from a Vanilla Warlock main, who always had to summon people who’d refuse to make an effort to run to dungeons.

As per the social aspect, we’ve now developed into a generation that has access to Discord, and streaming services while we play. Our time to be distracted is no longer required in-game (2004 vs. 2021). We don’t need to use an MMO to socialize anymore, since we have other channels to do so.

It’s Chocolate time! :chocolate_bar:

I generally am a solo player. I’m on same server as you.

I will group for named, elites and kill X number of mob quests. But if it’s a drop quest I may or may not accept depending on the situation.

Unfortunately drop quests turn fellow players into competition. So while in some situations it may still be better to group I may get it
done faster by myself in other situations.

And let’s be honest. In classic their are some really atrocious drop rates on some quests so I want to do whichever is most efficient.

As far as the social aspect of the game is concerned. I don’t really care about it. I’ll say thanks after I group but that’s about it.

Play on a normal realm and you’ll get all the mobs to yourself.

This. I agree with OP about the kill quests. Having 5 people independently killing mobs for the same kill quest is stupid, but I’m also seeing people get butt hurt when you don’t want to group with 4 other people to kill mobs that drop something only 1 person can loot.

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