Why Do Raiders Deserve the Best Gear?

An argument I often hear on here when I advocate for more casual content and rewards is that it will invalidate raiders hard work. But why do raiders deserve the best gear?

Why doesn’t Blizzard divide up the gear? Raid and mythic gear could still be the best for instances. But why not create casual gear? It could have world bonuses and could be gained from crafting and difficult quest chains in the world. Maybe it could increase speed, damage in the open world, and gold drops or something. But it would be hands down the best gear for world content. There’s no reason for raiders to have the best gear for all content.

At least if the gear was separate it wouldn’t affect the raiders who seem to think casuals deserve nothing. Would this system work?

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Killing dragons = top fantasy RPG stuffs.

The problem is you have to define difficulty. How do you design difficult open world objectives that match raid difficulties to justify similar levels of power gained?

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Why does it have to be similar? It could just be the best gear for the world. They have PVP gear and PVE gear, so why not add another category?

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Because the open world is both PVE and PVP already. Why do you need another category when the existing ones fit?

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I’m casual. I’m more inclined to think that everyone should have ’Par’ gear to the max, let the skill of the group determine how far they can go.

Make no one special gear wise, let the achievements do the speaking and let the achievements come from coordination and team work.

Definitely alone in this thought, but it’s how I think gear should work. :stuck_out_tongue_winking_eye:

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Wow, is, was, and always will be a raiding game.

Want the best gear in vanilla? raid.

Want the best gear now? raid.

(disclaimer, yea in vanilla there was some odd pieces that overstayed their ilvl)

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Ion is a raider. He used to be the guild leader of Elitest Jerks.

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Because I find Shadowlands has no gear progression for casual players and alts. I have virtually nothing to do to increase my power. They removed most of the good crafted gear, WF/TF, emissary gear, world quest gear, and decent gear from low mythic plus. This is the first time in years I have no reason to play the current content.

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I’m not arguing that “casuals” don’t deserve this stuff… but rewards are based on risk. Raiders risk more than casuals doing casual stuff in the open world. Raiders might spend hours nightly, for days or weeks, trying to defeat a single boss for 5 drops spread among 20 players.

That amount of work has to be matched by a design that can be tackled by “casuals in the open world” and I just don’t see how you design such an encounter that players won’t balk at immediately, claim is impossible, and then clamor for Blizzard to change.

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Honestly, that’s just because they made it too easy to get 197 gear with Covenant gear, it should have taken much longer to get there so that there was a casual sense of progression.

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This sounds suspiciously like covenant gear…

Covenant gear even has a set bonus.

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Mythic Raiders and PVP Glads deserve the best gear. Makes sense.

I can’t speak on M+ as I haven’t gone that deep into keystone pushing. Though I want to in 9.1. I just know the other two are definitely extremely challenging.

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I’m not advocating for raiders to have worse gear. I just think maybe they should have something like tier gear to make it far better in raids while casuals get superior gear for world content. Then usual gear could still be far worse in raids. It’s just an idea to provide content and progression for casual players.

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because despite what anyone says the most toxic ppl are mythic raiders. So, they need the best gear so we don’t have to deal with so much toxicity.

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They did…your cov has gear with a set bonus that is only active outdoors.

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Cuz mythic raiders want to have the best gear i’m guessing and the dev team is made up of many old raid theorycrafters

I think raid gear should be overall the best quality - but should be “best” in raids.

I think PvP gear should be better than raid gear in PvP

and I think Dungeon gear should be best for dungeons (it would be nice if there were dungeon sets again that addressed seasonal affixes, and had stats prioritized for smaller group comps ie: better quality mastery pieces for resto druids)

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But there’s nothing after covenant gear. Literally nothing without doing high end content.

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Torghast should drop gear based on the ilvl each layer is balanced around. Gear obtained in one gearing path should suck for the other gearing paths. Gear progression fixed.

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I would argue that raiding is open world content

you don’t need superior gear for world content.

ok? we all hit a gear ceiling at some point. so what?

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