Why do people not welcome challenges

First of all this is not a troll or bait thread. This is me genuinely trying to understand other players opinions.

I have seen what seems like a growing number of threads where at the heart of it is an argument over the difficulty of the game. Threads about lfr. M+, mechagon, questing, visions of perfection pretty much everything.

What I am trying to understand is why do people not want these to pose a challenge to the player for them to gear up/ practice up and overcome? Isn’t that the core of RPG games?

Again this is a genuine question so I would appreciate it if both sides keeps the snarky bs for other people’s threads

Thank you.

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Well you named a lot of things, there are different reasons for all of them really.

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The game has never really been challenging outside of specific pieces of content. Sames goes for today. Not really sure what you are getting at honestly.

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Different people play the game for different reasons. Seems pretty simple.

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That is a hard question and difficult to answer in dealing with individuals. Some people realize difficulty but others just want it handed to them. How one interprets this…

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I just don’t think people want to try anymore. The community just isn’t what it used to be.

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Because someone keeps trying to make mundane things - like questing - “challenging” by making it take 3 times longer to complete.

Pulling 1 mob at a time because 2 might kill you isn’t challenging.

Things like mage tower, however, ARE challenging and not mandatory to character progression.

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It’s either time, or people are bored of the same rehashed classes or content. Plus overanalyzing of every single mistake or slight percentage is offputting to some people. I’ve been in guilds where one person could be critiqued heavily, yet the guild officers friend did worse, yet saw no criticism.

People really don’t believe it when some people really do not want to speed run content or dungeons for that little key, or spend 100+ wipes trying to clear the hardest difficultly just for 5 ilvls higher gear, just for that gear to be outclassed by the next set of content. For some arbitrary bragging rights that no one cares about outside the community.

The community hasn’t changed, it just wants to remain ignorant in that fact. You have people who really think that if you can’t give up the time to immediately clear content within the first week, or be able to set up a set raid time every week without missing a beat. You’re labeled as a causal, because you can’t or do not want to make a second job out of something that is made for enjoyment, not stress.

Which is why I stick to the PVP crowd again. Better community, people, and players.

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In my experience a great many people seem to think that because they happen to be time poor, or don’t enjoy doing something, everything should be changed to suit them.

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A lot of people I’ve heard are basically scared to do the harder content because of how they’ve been treated in the past; screwing up means being chewed out instead of people being rational and trying to explain mechanics, etc.

Or overall anxiety about not wanting to do the content at all because they might mess up. Or they overestimate how hard it is and thus never try to do it.

Or it could be people simply don’t have any interest, regardless of their mindset. Not all people enjoy PvP, not all people enjoy M+ etc.

For me it’s a case of physical disability. Nerve damage in my hands/arms keeps me from doing harder content, and it really sucks because I want to do such. It’s a lose-lose situation on my end.

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but… but…

ok fine :wink:

I kind of think this is a big part of it.

for me, I want to be challenged in raid or pushing higher m+ keys. I wouldn’t have been flinging my body at mythic za’qul for the past week if I wanted things easy. But out in the world? eh not so much. I’m happiest when I have a lot of gear and I can just run through a quest area swiping it all down.

mostly because, world quests simply aren’t challenging, and when they try to make them so, they end up just being tedious and boring.

I agree, the mage tower was awesome. I’d like to see them do something similar every single expansion.

but, even with that, there was thread after thread of people complaining that it was too hard.

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yeah but there’s a difference between time consuming and challenging…

personally i am a better game now than when i was younger…but i also have a lower attention span…and tend to get less immersed in stuff.

actually i hate being older kinda…

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People have different challenges they enjoy. As I’ve gotten older I’ve become less fond of things that test reflexes and coordination of multiple people. Slow grinds that test one’s patience though, sign me up!

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I used to be in the PvP crowd myself for quite some time until they beheaded the PvP vendor for arbitrary reasons. I personally preferred doing it because it felt like there was actual rewards that stuck with you for actually playing within the current seasons. I can say for sure though that the only benefit that I felt while raiding was the gear I had in Legion for World PvP which was a hot mess. Other then that, there isn’t really any reward for being a Mythic raider. And that’s the part that really frustrates me and part of the reason why I just stopped all together.

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if anything that’s a change i don’t like…

it’s like an artificial change that they made to just make the game take longer to get rewards…not actually challenge the player.

it just makes go “why really”.

like it takes forever to get flying…and now i have to grind ap necklace…it’s just not fun really.

i don’t see what they add to to the game really…

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It’s not really a change. The game just has things that cater to people who like one or the other, or both.

I dunno. I’ve always liked to be challenged in WoW, especially in PvP. But some people don’t want that from a video game I guess. Single player games have super-easy modes sometimes, I guess that’s for the same reason.

yeah except i have to grind ap necklace and wait for flying and grind a bunch to get flying.

that’s annoying and takes away from my enjoyment of the game.

and on top of that world pvp is more dead than ever and that just makes the game feel dead, or at least the “world” of the game.

the world pvp part is mostly due to phasing and all the issues it causes…which is really why they should just merge servers and end phasing…anyway.

but yeah getting rid of flying and also basically ending world pvp by making it optional on pvp servers…was bad imo

Oh Darling, Challenges are fun to most people if its fun…fun being subjective tho. At this point in time blizzard seems more interested in increasing the amount of time we play but have forgotten about the fun. But this is what happens when greed for money takes over a game.

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Well I’m definitely with you when it comes to the necklace. Or the AP in legion for that matter. But that’s less about the grind itself, since repetitive tasks are the foundation of any mmorpg, and more about having an additional thing I have to manage that isn’t my character.