I do genuinely want to know why you, the reader hate war mode (if you do).
To me it solves a bunch of issues I have with the game.
PvE realms seem to be less populated, and a lot of people on PvP realms still go and do raids, and sometimes in greater frequency than on PvE realms.
I feel pressured to be on a PvP realm because I want to participate in a healthy raid population, but the threat of being griefed by a random rogue diminishes my desire to play on PvP realms.
To me it seems that war mode solves the issue completley, I can be on a server where people can choose to do world pvp, and when they are done, they can go their way in peace.
Please enlighten me and dont just say boar mode, I want constructive responses, as a person who does not like pvp that much.
To be fair certain things go away with war mode.
- Keeping the economy under control by ganking bots? Gone, they just bot in PvE mode.
- Fighting for control of resources like dungeon entrances? Gone. You just go PvE mode on raid nights, no more memorable BRD fights.
- PvE to level to cap, swap to war mode and grief Red Ridge. You didnât earn the right to grief, but you get to do it anyways.
There are plenty of problems. Granted I think at this point SoD has proven that the devs donât have the will to keep PvP relatively fun and balanced, so being able to opt out of PvP when the patch has bad PvP will do a lot for the game and it makes it worth it. You also avoid 99-1 server issues with war mode - just donât let people toggle into war mode if there are too many people already in one faction. Donât want to risk being locked out of war mode? Just stay in war mode.
- Ok, genuinely did not think of that, I dislike ganking/being ganked, but I have no issues ganking bots, and in fact think that it should be encouraged.
- And as for raid entrance wars, I would have less issues with those if world buffs did not exist. I know they are a large part of vanilla, but i think their removal was a better call for the expansions going forward.
- I do also think level brackets for âethicalâ pvp should be stricter, where max level players cannot even target players 10+ levels below them (just as an example). Maybe not that specific restriction, but something along those lines just to get the result.
- Like I thought there are things that I could simply not think about because I dislike pvp, and being ganked just turns my attention to the games i can actually play.
Only downside to this is twinks. A level 29 twink fully enchanted and BiS will take down any non-twink within 10 levels, but Iâm sure there could be things done. Like if youâve killed X amount of players youâre free game for an hour.
Personally I dislike war mode because it turns every server into a PvE server once one faction has a slight advantage. 53/47 horde favored? Alliance donât turn war mode on or not enough because they donât wanna die. Making the war mode balance 80/20 in horde favor.
You could read one of the several other threads on this debate, you know. Instead of making another to isolate certain arguments.
We should never consider stopping the addition of improvements, features, fixes because the bots could take advantage of it.
I always just got on the layer my faction dominates and stroll in with no issues.
Layers have killed all faction balance. Sod showed this. 50-50 balance on the server but one layer would be 90-10. Whatâs the point of the the 50-50 forced faction balance then?
Why not? I think itâs an important consideration to make all things considered since bots are here to stay.
Fair enough.
Youâre right that it absolutely should be considered. It shouldnât stop the implementation of a good fix though. Blizz should consider how to stop the bots from abusing it, not whether it should be added because bots will abuse it.
Being ganked while killing a tough mob might well be most of it. I donât ever willingly participate in PVP, but Iâd never suggest it needs to be removed.
War Mode is a retail thing
Game is dying some trying to save it itâs not about warmode or pvp soon you will have no one to gank just so you understand the situation . Maybe make them a cluster and people can participate in chat and group together but will only be tagged pvp if your toons in on CS. I know by fact some player from my server will tag pvp as well everyone is winning.
itâs because the reds attack me for no reason while Iâm doing my thing.
Most they hate it cause they are ignorant about it and have never actually experienced it.
They make arguments against it that donât make sense
Because it is a PvE server not a PvP server. Being able to toggle PvP on and off is not fun and completely devalues the entire idea of a PvP server.
It destroys immersion.
I assume that most of the people who are bothered by war mode are gankers who are used to PvP servers where PvP is forcibly toggled on, and so they just hate the idea that other players around them can choose to opt out conditionally. Gankers donât want there to be a safe place for lowbies to run to (aka: toggling off war mode).
It bothers them that someone could pvp sometimes but then other times just be âdoing their own thingâ and not be eligible to fight. It only kind of matters if you have to crutch on the element of surprise to win your fights, or enjoy picking on under-geared or under-leveled characters.
Real PvPers relish squared-up, heads-up fights that are evenly matched and both players are aware that the fight is about to happen, so that they know it was the skill of their decision-making, execution, and preparation that secured their victory. In this regard, war-mode really shouldnât bother anyone unless youâre just a ganker.
This is incredibly ignorant, and Iâd refer you to the other big thread on the subject. Nothing of what you said reflects the truth of the matter or the game design of an MMO, and I advise you learn a little bit more on the subject before making such claims.
What youâre asking for is a PVE server, which already exists and you can freely opt into it. If you only want fights where both parties agree, you have it at your disposal. World PVPers would no longer have the option to employ guerilla tactics or dynamic ones if it was your way, which defeats the entire purpose of a world in conflict that Azeroth represents.
I know some truly donât understand this, but again (from the other thread and dozens of others), the world is the main character of the MMO genre. If you want to remove the conflict from that world, youâre quite literally trying to change the game to a completely different style of video game.
Translated for clarity.
Oh, I get it. You canât actually have a genuine discussion on the topic which is why you avoided the more fleshed out examples on the topic.
Not sure why you think being completely disingenuous is going to get you anywhere.
I mean, you can use as many words as you want to say that youâre against war mode because it prevents you from fighting people that arenât ready for combat, but itâs always going to boil down to the same thing. No need to beat around the bush or write a dissertation.