Anyone else notice this trend over the years? I can’t count how many times I’m in a raid or mythic keystone and one mistake happens and players immediately rage quit. Most of the time you will still make a timer and down raid bosses.
Is it the fact that everyone thinks they are top tier players? Is it the way the game is designed?
Just some thoughts from an old veteran player.
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I quit. I’m done cause I don’t think it’s gonna turn out okay. It’s no fair. It’s no fun if every time it’s gonna end the same way.
Also, they hate being challenged in any way. That’s why they crumble at the first hint of it.
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It’s been happening since TBC. A lot of the elitism/self-absorbed nature came along with the introduction of Arena + the twitch reflex players it brought over. Slowly but surely those players have crept into all facets of the game.
It’s probably not even Blizzard’s fault. Games like Counter-Strike were huge back then and it was only a matter of time before those players flocked to the best MMO on the market. They had a spare 12 hours a day to throw away so why not?
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I was gonna make a witty response, but I gave up.
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Happened last night in a low RLP key, healer got blasted 2x by the first mini dragon breath. We were fine up to that point but tank says something stupid to healer, guess what happens… healer leaves.
Not blaming the healer but man how can you be so fragile that you feel the need to drop group the moment one thing goes bad. Or on the flip side why do people need to point out others mistakes like it’s not gonna rub some people the wrong way.
Had the healer stayed we would have easily 2 chested the dungeon.
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Depends, if you I want to time the key and I see people don’t play well and wipe at the start I’ll just quit and join a better group.
If title says +10 leech i’ll just leech it for the loot or not if I can time it lol.
It’s not that people don’t respect other peoples time and leave the key. It’s also the other way around.
I run with guildies and usually go until we finish. My worst I think is a Nokhud 4 we got 15 minutes over on day 2 of week 1.
To be completely fair to this example, I’ve reached the point if someone says something like “you going to heal?” while standing in bad, or send me a whisper calling me bad, I’d drop too.
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because this game is overly complicated when it should be not-complicated and/or medium difficulty
instead, we have GO GO GO!! mentally 24 hrs a day and it ends up forcing ppl to min-max every single aspect of the entire game, get upset easily if someone makes mistakes, being elitist for things like rating, m+, having ce/aotc etc
Because it’s easier to take the booby prize/participation trophy than to put actual effort into something.
People are lazy and angry now a days and this lends itself to gaming too.
We wiped? Time to leave and do something else.
Quite frankly I think it’s incredibly sad.
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I’ve only run 5’ish keys so far, all in the +2 range, but I had to work my butt off twice as hard.
Players are still doing the dumb things they’ve always done. The only difference now is they’re under geared. It was so bad my friend started calling Life Cocoon the “You fudged up” ability.
Because we have blured the lines on what everyone can do.
They are trying to give everyone content that they want to do with prizes that everyone has just expected to get over the years.
When they first introduced titan forgeing that gave alot of players the expectations of getting big loot for little effert so people just kept putting less and less effert into it so now when things get challengeing most of the time people just peace out because they don’t want to put effert in they just want in kill loot out the moment a obstical is in the way nope leave.
Also alot of people are just toxic/annoying and they arn’t afraid of letting it be know healer can’t keep up call them out never mind the fact that most people don’t use defences or just keep standing in s*** nope healers fault and with the healer shortage i don’t blame them for just peaceing out i wouldn’t want to be there either.
Because the experience is NOT REWARDING. There is nothing gained in trying then failing in the game now. Since everything is RNG now you can waste your time all day to get nowhere or you can win all day and be happy. MMO’s used to be my type of game where I could play everyday and gain 5 points a day but not anymore–now you can literally go a week without gaining anything due to rng. It’s why I gave up raiding/dungeons and why just about all my friends play other games now.
everyone is tired of the dungeon and raid trolls
It never was funny
players have reached their limit with the non-sense
it’s “1 and done” for most everyone now, even me
I’d rather not even do group content anymore than put up with the trolls.
It’s a huge waste of what little time I get to play.
Time.
Players are just more cognizant of time now.
Why spend an hour slogging through a dungeon and dragging 1-2 people who are in over their heads, when I can toss in the towel and just pick up a RLP key and clear it in 15-20 min. If an NO has zero proper mechanics at the first few trash pulls, I dip after ~5-7 deaths. I’m not wasting that much of my evening while people learn the a disorienting massive dungeon with a required skip at the end.
This is especially true for tanks and heals, because the up front commitment to find a group is almost non existent right now.
We’re as impatient as we’ve ever been, we just know things can be done faster and more efficiently. Sometimes the correct allocation of my playtime is to drop group and keep my loss to 15 min.
Why do you care how people choose to spend their time?
Because there’s zero cost for leaving.
In ye olden times if you killed a boss in a raid, you were locked to that raid id; if you left, EVERY boss they killed was a boss you wouldn’t be killing that week, and your only hope at killing more bosses at all would be to start a group yourself and get people who are ok with missing out on however many bosses had already died when you left (plus any killed after). With such a high cost of leaving, there’s tremendous incentive to stick around through multiple wipes to hope that the group will get it’s you-know-what together.
There’s also the availability of replacement groups. When raids could only be done within a server, finding a pug group wasn’t exactly trivial. It could take over an hour to find another group running that raid with space that would take you, so even if you weren’t locked you’d still want to soldier on a bit rather than go chill in Dalaran for 30+ minutes spamming trade.
But now? Flexible lockouts and cross realm raids mean that you could kill a boss, drop group, and find yourself in another group at the exact same boss in 10 minutes or less. There’s just no incentive to stay when replacements, even upgrades, are so readily available.
Because WoW is not a job and nobody has to stay in a group if they don’t want to. I think the old mentality of WoW has got to die out at some point so flexibility can shine. The devs should be correcting this but they also will double down on their 30 year old habits but they def didn’t mind changing their mentality about taking mounts out of rewards and instead charging us $25 for them.
Yes, it is the way the game is designed. The majority of players no longer come at the game and it’s content as a shared experience. There was a greater incentive to stick around and do the content because players used to get to know each other and that made it a team effort. People who didn’t have the patience for wipes and would rage quit would gain a reputation as such and their avenues into content would shrink.
Then Blizzard catered to those players instead and designed the game around them. Players no longer need to worry about those they share the experience with. If things don’t go right, at worst you’ll just have to wait 30 minutes to find another faceless group to try again.
It is what it is and there’s no putting that toothpaste back into the tube now.