Why do people get mad at Classic Players?

First off let me save everyone a whole bunch of time explaining the reasons why it’s bad and let’s just get to reality here. It doesn’t matter even if there were 0 bad issues with dungeon finder, because it isn’t going to be in classic. Sure bring the little innkeeper lfg thing in but leave it as it was. You want to discuss what color unicorns poop should be now?

Well don’t worry your pretty little head, i wont be playing classic or wow anymore.

It’s been the other way around for a very long time until BlizzCon. Retail players talked so much crap on us and some still do. To pretend like retail players are innocent is ludicrous.

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I think there is an undercurrent of worry that Classic will pull the best-behaved players away from retail, enough to take retail over the edge of the cliff its been perched on… to the point where the remaining retail players feel that there is nobody left who matters to show-off to. And retail then basically just dies.

Retail is in a facile, petty, and precarious state. We saw just how quickly sentiment could change. Players blew through all the content in literally two weeks and the only end-game Bliz offers are repetitive grinds where you get free loot at the end, with no actual goals other than ‘I have more AP than you do’ contests.

I think a lot of players realize this and they are angry at Classic for revealing the weakness in retail. They want Blizzard to fix retail ‘instead’. But you know who I think hates Classic even more than the players? Blizzard. Probably just about everyone at Blizzard except the team doing Classic itself hates Classic. You could tell it their voices at Blizconn, their postings, everything. The only Bliz employees who love Classic are the ones who are in the trenches developing it.

Why? Because Bliz now realizes just how badly they have screwed up over the last few years (and far longer), and they also realize that fixing retail, or at least fixing BfA, is impossible. Blizzard knows the huge shock in store for many players when Classic releases. Those players who try Classic, give up, and then try to return to retail will return to a graveyard. Blizzard could lose them permanently.

So Blizzard needs Classic to be successful, to give them the time they need to produce a new expansion that brings back most of Classic’s mechanics. And at the same time, Blizzard hates Classic, far more than some players could hate classic.

-Matt

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Its because people are insecure, if people think they are majority these minority will start spitting on others eventually when they think majority doesn’t view this way they will swap sides and spit on people on the other side of the fence.

Kinda like political propaganda if people think 1 side of the fence is good guys even if there’s evidence they still haven’t gotten over slavery being abolished such as wanting more and more poor people into the country that aren’t paid living wage, they will stay.
Both sides of the fence are usually bad, but not always in politics.

Yep blizzard hates classic because the people who are left in blizzard weren’t the ones who made it, a produce that isn’t theirs and is more popular if it ever is will hurt their egos.

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You just spit on somebody, how’s the view from that glass house. But this behavior is to be expected of the ‘‘superior’’ classic community i suppose.
You were right about one thing though, you people love your propaganda and us v them arguments.

Why? Could be any number of reasons:

  1. Jealously. The thought that someone finds something else interesting and fun just can’t be tolerated.

  2. Paranoia. The thought that classic will be so successful that current WoW will lose enough players that the greater effort will go into sustaining classic rather than continuing to throw more and more resources at current WoW. (Which won’t ever happen, btw … two different games, two different types of players.)

Either, and neither, are possible reasons. Depends on one’s individual (subjective) perspective.

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Nothing to be angry about .people who like vanilla will play that and who like retail will play that

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Honestly, retail is doing just fine killing itself. Lower and lower numbers, and general is full of level 120s crying about how awful the game is. Youtube is full of streamers and content creators crying about how awful the game is.

Classic doesn’t need to kill retail. It just needs to be a different game than retail. And it will achieve that very easily considering what live has become.

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The only difference is literally a UI. An addon will probably be made to fill that function in.

Ion already went on record saying they would disallow addons that disrupt the social interaction of Classic.

you respond to this but not other points made.
its simple.

  1. a huge part of vanilla is about socialization and interactions with other players. an automated grouping feature actively works against both of those.
  2. in vanilla you got a reputation based on your performance and actions. so and so is a solid dungeon tank, so and so is a great healer. so and so is a loot ninja.
    poor actions had consequences and you would find yourself finding less and less groups.
    LFD completely negates that because you can just queue and get thrown into a group anyway.
  3. many dungeons in vanilla had certain cc requirements, or were either melee unfriendly or ranged unfriendly. what happens when my dungeon group puts together 3 ret paladins for a dungeon where you would prefer 2 ranged dps?
  4. also using hte above example. we now have 3 ret paladins, a healer, and a plate wearing tank, that’s 4 classes all wearing plate. can you see how this would be an issue with loot?
  1. The ONLY way to force that socialization and interaction back would be to REMOVE features that were present in the original game. Sorry to say this to you, but the huge crowd that uses group and dungeon finder today are going to use the innkeeper. That’s the new norm to WoW.

  2. 99% of people did not track other player’s “reputations.” You grouped with someone, if you liked them you added them on your friends list. The same CAN be done today, people just CHOOSE not to.

  3. 0 dungeons had CC requirements. What existed were healers afraid to use mana, and tanks not really knowing how and when to use their cooldowns. I’ve grouped with countless paladins and druids that insisted on no CC, just heal them and AoE the trash.

  4. The healer is more likely going to be favoring cloth drops for the high healing, while the ret is going to be looking for a balance depending on how he’s handling his damage, mail and cloth were a big part of good ret paladins because they offered the offensive stats that plate lacked. You don’t remember level 60 very well, while leveling, specific gear wasn’t typically that hard followed.

and they will end up with an inferior experience, and the inkeeper was terrible. you could end up with a group with 5 mages for example. it didn’t pick a tank, healer, and 3 dps. it just put 5 people together.
and guess what? most of the people who actually want classic don’t even touch the inkeeper.

really? 99%? you got stats to prove that?

in vanilla? good luck. paladin threat output wasn’t that great that you could just aoe the trash down. sorry.

i’m not talking just level 60. vanilla is more then level 60. and you forgot the part where there is 3 rets in this group. so you got 4 mail/plate wearers all going to be going after the same loot.

We’re not talking about Wrath of the Lich King, honey

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Hilarious dude.

Because classic players give facts while retail players, aka pro changes, argue with entitlement.

here’s a fact for you, not all retail players are pro change.

What? I don’t know anyone who plays retail who is in the torch and pitchfork brigade! You sir are fake news

/sarcasm

obviously. its called a generalization. Generalizations are made from seeing things happen so often that they become typical.