The thing is, the multi-HoJ thing was a symptom of a problem that wasn’t a problem for other classes (or at least wasn’t a problem until Corruption happened).
I genuinely couldn’t possibly blame Blizzard for not actually thinking that would happen, since the literal only time we’ve ever had something of that nature was in the Corruption (a one-time system) meta.
They either dont know how, they do it on purpose, or they dont have the staff to do it. I’d love for a dev to just come out and say it. Regardless of the reason, I think we could all get over it and just accept it. That acceptance would be either keep playing or quit. At least then we could all stop hoping they get their crap together.
Well, I guess we could all just accept they are incompetent and just expect crap balance. I think I’m going to do that now that I think about lol
And that’s what’s crazy. A game that’s been developed over 15+ years. How many patches/expansions that blizz has the experiencing of tuning and balancing around they shouldn’t be this far off with it.
And the size of their dev team should never be an excuse for a company that makes as much money as they do and charges their players a monthly fee to play. If you can’t provide quality then you shouldn’t be charging for it.
Like you could tell someone who’s never played wow in their life to go look on raider IO and pick the 6 best classes and they could do it in 30 seconds without ever having touched the game before because it’s the same couple of classes represented on page after page of scrolling
Omg you got me, it’s actually 5. But if you wanna make excuses for them go ahead it’s not like they didn’t have months worth of a beta on top of it for testing, so my exaggeration really isn’t off base
This is all speculative, but I don’t think Blizzard games have ever had much class balance. In Diablo II, for example. if you played a paladin, you did crazy damage. You invited a barbarian for battle shout and a mage for teleporting and to put up a portal. And that was all you needed.
Fast forward to today, and you have holy paladins doing more damage on boss fights than pure dps specs. You have fire mages getting virtual auto invites to groups. You have LFG with people asking for resto shammies 24/7 much as they did in BFA with resto druids. Meanwhile, the people who play the off meta queue up and get declined invites one after another and have to settle with joining sub par groups because most groups want the meta. And how fun is that?
And why? Because even though hundreds of thousands of people play wow, sometimes even millions, they can’t pay someone to try to balance everything–like classes–not because the data isn’t there–it is there. It is simply because the game devs don’t understand because they simply don’t play the game themselves–and because they don’t see it as a priority. I think they don’t see it as a priority because they don’t seem to care as much about returning players as they do about attracting new ones. With new players, it is a non-issue, I think.
Is it blown out of proportion? I’m talking about balance issues and how long the game been out for blizz to actually tune. 5 months of release and a few months of beta testing. So technically yes they have had 7-8 months to get this right
Beta is a rough draft. Once things go live, then the timer counts. PTR can count, sure.
It’s been 5 months. And you have to give it time to work it’s way out and be put into practice. Some things work themselves out, others worsen, and some remain neutral.
Unless it’s over the top, you don’t jump to “wipe the slate clean and start over” 2 weeks in.
And they usually gather data and set tweaks up for your .05 and .x patches. Just due to the state of the world, this patch is taking a bit longer than normal to come around, so it seems like the balance issues are lasting longer than normal (because essentially they are)
Glad someone gets it. I mean if you’re a new player and you think “hey feral druid looks cool”, you put in the time levelling and gearing up just for the sad reality that at end game you just aren’t going to be playing, is that really good for the longevity of the game?
You’re going to get to endgame, get declined from every form of content you sign up for and just quit playing because it’s not worth your $15 a month. Nobody can realistically pick what class they truly enjoy or thinks looks cool… instead before buying the game you had better do your research on what’s meta for that season and settle for one of the few choices, because even though you’re new running low content, those players will still think meta applies to them and decline you for it
I think dont think they care as much about returning players as they do about attracting new ones. They have a limited budget, and would rather put their resources into making the game most appealing to new players.
Then why have you only done 12/13s this xpac if you had the ability to do 20s. That tells me it was late 9.3 with full corruption where 20s where technically as challenging as 15s at the start of 9.3
Crap, Blizz mentioned somewhere recently why, but I’ve forgotten where. I believe it was the first wave of balancing changes. I believe what they said was (paraphrasing) “So we don’t disrupt teams comps”, don’t take that as verbatim gospel I could have it a bit wrong, I’ll see if I can find the correct wording.
we prefer to wait to rein them in until the next major patch that brings with it all-new challenges, different gear, and other changes that shake up balance. This is because even if we’re improving overall balance, mid-tier nerfs can cause entire groups to potentially struggle with raid or dungeon content they could previously complete without issue, and this is especially true for the tank role.