Why do i have to pvp to slay dragons more efficiently?

When I want to pvp I play call of duty, MWF, overwatch, or one of thousands others. but when I want to slay dragons, I turn to world of warcraft. Why is pvping the most efficient way to gear out to better slay dragons? This seems really backwards.

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Well I mean isn’t the counter argument, why do players have to kill dragons to kill other PCs easier? I mean the two things are fundamentally different.

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My question is why can’t I be a dragon? I want to copy Chromie. She’s so cool.

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The same reason we had to PvE to fight one another in the arena and actually win all throughout BFA and Legion.

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I’m going to provide an explanation I don’t endorse:

  1. They want everyone to be doing PvP

  2. They designed the system to make people who don’t normally PvP, actually do it

If you are someone who normally doesn’t PvP, but are now actually doing PvP for the gear, that is basically working as intended to them.

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No, that’s not an argument for anything.

Just because something was broken before in some way, doesn’t mean you intentional break it another way.

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I didn’t say it was intentional. I fully believe Blizzard doesn’t know how to balance the two fields. Which has been obvious.

Unpopular opinion, but I think templates from Legion was fine because it was really the closest means of it being purely skill based. Item level meant something but not as much as it did throughout BFA.

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I really dislike old man/ revenge arguments:

I had to ensure this horribleness, so you do too!

A better solution is correcting both system so it works for everyone. For example, make PvP gear be optimal for PvP, make PvE gear be optimal for PvP.

In short, have different gearing paths that let people do the content they want to do.

WoW doesn’t endorse this philosophy, but it more often than not simply makes me want to just leave and play something else.

The game developers are very focused on forcing you to play WoW in the manner they see fit.

Another part of the issue is that they don’t actually think skill should be a determining factor. They legit believe that people who have put in time for gear should be allowed to use that gear to compensate for lack of skill. I can’t think of any legitimate sport or esport outside of WoW that actually uses this philosophy, but in WoW, that’s their attitude.

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Read the above. I’m not saying it in that context. I’m saying it in the context that Blizzard is fully incapable of balancing the two fields, which has been obvious for a while.

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Because whoever is in charge of design is incompetent beyond belief, and they can’t comprehend how to figure out something that’s between their vision and what the players want so they just flip flop between the 2 extremes.

Anyone with the absolute smallest amount of critical thinking could have seen this issue coming and become more and more of an issue as the weeks go on because of how CQ cap works. But alas, here we are and we have nothing more than some interview with a vague answer from Ion saying they’re aware people are unhappy.

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Yes, I edited my previous response to incorporate what you later said. I think we are in agreement for the most part.

What I don’t understand is why people play WoW for the PvE.

Don’t get me wrong, OP. I agree with what you’re saying, PvE players should not have to do PvP and PvP players should not have to do PvE.

What I don’t understand is why do people decide to play an online multiplayer game to do PvE and story mode? I never understood this. If I wanted to play PvE I would play a single player game specifically designed to be a story mode PvE game, I wouldn’t pick WoW.

The same way I wouldn’t pick Skyrim if I wanted to play a multiplayer game.

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But the PvP in this game is objectively bad.

So why would anyone play it for that?

You don’t have to. It’s not mandatory. In fact only a few players were even geared with the highest pvp gear for the M sire kill because they were busy racing for world first and had no time to carry that many people

Bad bait is bad.

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It’s just an effort to try and get more people to consider giving PVP a go. This, will of course lead to some extra eyes on their esports.

In reality, like 95% of the playerbase are people that tried PVP a decade ago, decided “naw” and shoved it aside like the bad mini-game it is. Thankfully we haven’t gone full Destiny and shoved BGs/arenas into every little thing possible yet.

I haven’t done any PvP and I’m gearing up just fine.

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But I’m being serious. WoW‘s PvP is like the special Olympics version of any other competitive game mode.

You are absolutely free to never touch PvP.

No one is making you do this.

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There is no PVP stat or PVE stat.

You have to PVE to get the conduits and memories.
You can PVP to get the ilvl you need for PVE content, mostly because of the loot drought.

@OP are you implying that the loot drought and being strongly pushed to do content you don’t like is somehow NOT more meaningful and rewarding?