They also know what made Warcraft popular is WC3, not WC1 or WC2, but here we are
They also know that quite a bit of playerbase are reactionaries, but here we are
Hell, I’d wager if they added more Fashy elements to the Alliance, it would actually fix the player distribution
I wonder why
Then simply switch to Horde for the xpac so you can be the good guy when it happens lmao
Have you seen US history lmao
It’s just funny that Horde players are expected to simply continue enduring villain bats after 13 years, with all the meta-burden it entails what with on who the Horde races are based upon
but Heaven forbid Alliance players are expected to endure the same
I don’t think players themselves should ever be villain batted, regardless of what the factions do. But that’s just yet another problem BFA had; as if it wasn’t enough to do it to the horde again, but the horde player was unavoidably roped into it too.
Aliance players have had to endure their own problems, neither side has it better than the other. The sooner we all recognise until both sides need to get a good story or the overall story will continue to suck, we can get blizzard moving the story in the right direction.
There is no material way to fix the Horde-side narrative without reducing Alliance Moral Purity.
There can be no improvement of the story without moral parity being re-established.
Blizzard wrote themselves into a corner with BFA, and if I had to guess, it was Afrasiabi putting the nail in the coffin knowing he was soon going to be banished.
And the first step to resolving this is to remove Anduin from the Alliance. Without his influence on the story they can take the Alliance if far more interesting directions. However, this doesn’t mean outright villain batting the Alliance it just allows the Alliance to act like an actual group of nations rather than a peacekeeping force.
I don’t believe this for a second, the current writing staff has been putting out the same garbage that made BFA so terrible.
There was clearly an intention to have the alliance act alot darker during BFA but that clearly changed during development. Likely when Afrasiabi was removed.
The current story woes are because the current team lacks integrity to put the story first before their ethics they are trying to force into the writing.
Turaylon has atleast some motivation to want to see the Horde defeated.
He wants to see his home restored
He would want his wife to be able to visit her home land.
He would want to see the horde pay for crimes from past that he personally witnessed.
There are multiple story threads they could explore, and preferably I would like to see Turaylon simply just working for the humans with the other races of the Aliance working on their own motivations. we don’t want a Warchief or High king we want an Alliance.
As I said it isn’t about outright villain batting an alliance leader its about giving both factions a reason to fight. we don’t need full blown war we just need skirmishes to give the factions a reason to exist.
well yeah chaotic goods forgive their enemies and tries to redeem them whereas lawful is more about bringing the enemies to justice. Neutral good is inbetween the two but I don’t think that fits anduin.
They heavily advertised BfA as a WC2 themed expansion. They have nearly the same box art.
I don’t get it, I feel like I’m not saying anything that controversial here.
There’s two factions, one has the knights in shining armor, cute gnomes, hippy elves, and drunk dwarves, in a white brick city, a tree city, or a dwarven mountain fortress, who worship the light or nature, and wave around a blue flag with a lion on it. They’re primarily defense oriented, and just trying to defend what land they have left after all of the recent wars.
The other is the with orcs, trolls, minotaurs, and zombies, who live in a savage desert hut city, a native american themed mesa city, and the sewers of a would be scourge necropolis, who have more primal or darker practices, and wave around a red flag. They’re a desperate faction with nearly nothing, and the only place they can go is up. They’re primarily about defending what land they have but also expanding further into Kalimdor out of resource desperation. And this is how the game started, without any expansion added races, themes, or story beats.
In WC3 we played all of the campaigns, it was all one story, you just experienced it from different sides at certain points. But in WoW they gave us two factions with different themes that we could exclusively play. This is really what jumpstarted the faction rivalry among fans. Before WoW there easily could’ve been 4 factions, but they reduced it to two. The savage orcs, trolls, and tauren teamed up with the sketchy zombies. And the knights, dwarves, and gnomes teamed up with the elf hippies. Both factions got doubled down on.
As the company who created the game, they must have a mental note that people became attached to these factions for a reason and one of them probably being either our psychology or simply the themes we wanted to play as when we chose our faction. Since they know you guys chose the faction with zombies and orcs, they know they have more liberty on where they can slide on that bar from neutral, good, or bad. But based on who they know plays Alliance, they know they can only slide it to good or neutral without people getting upset.
And I think that’s reasonable, I didn’t join the Alliance to be some fantasy version of the US that goes around and enslaves people or wipes others out for manifest destiny. I joined to be a good guy for a pretty righteous faction, one reason being to escape from my real life country’s history/current state with it’s unjust systems. Is the Alliance perfect? No. Is it morally better than probably every country in the real world AND morally better than the Horde? In my opinion that’s a yeah.
Yes but he was also raised by humans. However, I know the Horde have that aspect to them, the shamanistic peaceful side, especially the Tauren. But as I said, the Horde are naturally an unstable faction due to their political and ecological issues, this causes either dictators to come to power or for skirmishes over natural resources to spiral out of control. I’m not saying the Horde can’t be peaceful, I’m saying the faction identity encourages combat a little more than the Alliance’s does.
There was also indication that The Siege of lordearon was supposed to have occurred before War of thorns. I believe it was Metzen who advised he was surprised had decided to gone with this direction.
Then that’s a failure of the narrative and a misconception you’ve had since the onset.
The game was supposed to be two heroic factions with bad parts sufficient to justify the existence of the other
Not Fascist Genocide Roleplay Simulator Of People of Color vs Diluted Tolkien Euro Fantasy
Expecting and demanding Horde continue be “the bad guys” with the racial codification actively given by the devs to satisfy a material failure of the narrative and your and other’s perceptions due to the internal dev “civil war” between “Pro WC1/2” vs “Pro WC3” is absolute crap writing and a total undermining of the selling point of the Horde for many people
I’m not defending the Horde being the bad guys, I’m just trying to come up with an explanation on why Blizzard keeps writing it this way. Which is it’s less detrimental to faction integrity/theme to push the morally ambiguous faction too far than to push to goody goody faction too far.
Evidently they were materially wrong what with the hemorrhaging subs and the unequal playerbase
Blizzard thinks more players play Horde because racials in high end content or because people enjoy “evil monster races” when it’s far more likely it’s simply “elite player” driven inertia + reactionary players wanting to be fascist online in a codified way
You see it online all the time, I’m currently being harassed by a recurring stalker account that remade today lmao
Of course it was him. And I’m somewhat glad that he did this in hindsight. The story in WoW is bad and we need to move together for a better storytelling. Nobody wants another rehash of frenemies at this point.
Lore-wise the Horde exists because “family of outcasts who stick together against the world”, but in reality the Horde has zero reasons to keep existing. Most of its members have nothing in common whatsoever. Even Alliance has many races that just don’t make sense to stay in it anymore.
Factions are a relic that should be buried deep and forgotten. Faction Pride died in BfA, and it’s never coming back. Hopefully Blizzard will realize this and stop beating that dead horse.
Lore-wise the Horde exists because “family of outcasts who stick together against the world”, but in reality the Horde has zero reasons to keep existing. Most of its members have nothing in common whatsoever. Even Alliance has many races that just don’t make sense to stay in it anymore.
Herein lies the rub, I think: there is an expectation of fans of the the Warcraft line of real time strategy games that is put up against the fans of the lore as it stands with WoW. The Warcraft universe is no longer the world of Warcraft 3 (pun not intended). That is a game of the past, and as much as it pains me to admit my old age, W3 was more than twenty years ago (gah, that makes me feel so damn old). The “World” of the Warcraft universe just ain’t what it used to be, and as far as I’m concerned, that’s a very good thing. Holding up Warcraft 3 as a pillar of lore to bash everything in WoW that conflicts with it just doesn’t stand up these days.
e: Unlike the RTS games. WoW lore is a living thing that changes over time, as is consistent with a persistent world.