Why Dishonorable Kills failed at their intended purpose

Lol, I am looking at the hearts here and on other posts.

As a point of note, if we were carte blanche reworking game systems for “better”, there’s a ton of less impactful things to address like herbing and mining being tracked at once.

As I’ve mentioned elsewhere, if I was part of making a “New Vanilla” it’d be that all PVE server civilians were non-aggro, non-attackable, and PVP would have free reign, no sanctuary. But we’re not trying to make New Vanilla.

DHKs were not removed because they were game breaking, or even a bad or ineffective idea. They were removed because Honor Kills were removed, so there’s not much point in having one without the other.