After a couple months of trying to feel out what is and isn’t still alive in the Classic gamemodes, it seems like roleplaying didn’t survive the first few years. By 2022, Grobbulus’ culture shift was permanent - most of the Emerald Dream guilds that cemented it as ‘the place to be’ had gone back to retail, and mass transfers from dead or dying PvP servers diluted the culture into nothing. Enforcement for the actual written rule for RP-type servers in regards to character names and disruptive behavior vanished (and retrospectively, it’s shocking it was ever there - first time I’d seen it in use). Bloodsail Buccaneers retained life support population numbers through 2023, but has dwindled down to less than 500 active level 85 characters. Season’s Lava Lash didn’t survive and I’ve never even heard of an Anniversary RP realm.
We all know the story. In other words: Why did everyone go back to Retail?
One of the things that appealed to me and my friends the most about Classic was a chance to roleplay in a version of the setting that had a lot more open-ended story threads and in general a more grounded, familiar feel to the world. I’ve seen this sentiment echoed by other people, even on the forum, but the words never match up to the deeds: There’s really nothing left on those servers if you aren’t a part of a small group that probably bounces between multiple versions of the game. Grobbulus, BSB and Wild Growth (SoD) all have small Discord communities that are largely inactive and for the last year mostly coordinate meet-n’-greet or ‘bar RP’ style content. No big guilds, no big storylines, none of the stuff that makes an RP server feel ‘alive’.
The optimist in me (and others) wants to say that this all has to do with a combination of Cataclysm being abandonware and not especially liked, Anniversary being distilled into the least fun version of Vanilla via player culture, and now Season of Discovery being put out to pasture-- but it’s genuinely a little depressing to log into servers and only ever see the same five guys with TRP installed. I’m pretty sure it’s just the same guy’s characters. In that sense, it’s sort of like being one of the last neanderthals wondering where all the people like me went.
A more direct question is if people genuinely feel more comfortable and engaged with the storyline of World of Warcraft as-is in TWW. For me and the people I grew up playing the game with, it become impossible to reconcile a believable world or characters almost a decade prior as the writing became more high-powered and star character-focused, along with a shift towards ‘chosen one saved the world’ rather than ‘anonymous adventurers did this’.
Is there some massive elephant in the room I’m overlooking?