Compared to DF, healing is an absolute joke now. Most healing specs can’t heal a papercut unless you pop cooldowns.
Why did we nerf healing on an already dying role?
Literally all the content in this game except delves and questing is bottlenecked by waiting for a healer. Queues are unbearably long, most people don’t have an hour to wait around in queues to only THEN start doing what they originally wanted to.
Either FIX healing, bump up the numbers and make actual non-CD throughput worthwhile again, OR make the roles more fun (extremely boring healers this expansion) OR make it so we don’t need healers for content then.
Or you know, do nothing, slowly let your game die, very smart.
Their issue is that they haven’t figured out how to balance healing (in the form of fun) between raiding and M+, and ultimately they choose raiding every time. If they make healing strong to deal with the M+, then the raiders whine that healing is too strong (and by raiders, I mean the top 5% cause outside of those people I’ve never once heard someone in 20 years of playing say healing was too strong making raiding not fun). If they make it weaker in raiding to appease that top 5%, then everyone in M+ whines cause its like throwing water balloons at a house that is on fire.
Until they figure out how to strike balance between the two major end-game pillars, this cycle will just continue.
Frankly, I don’t understand why they haven’t split the two yet.
M+ gear < raiding gear in raids
Raiding gear < M+ gear in M+
Put an aura on M+ (or 5 man instanced content) that increases base healing (or healing received!) by X% and increases manage regen by 100% and call it a day.
Between the nerf to heals and mechanics on raids/M+ being ridiculous DDR fests I shelved my healer and rolled a hunter and just soloing. Maybe I just got old but between mechanics, affixes, button bloat along with add on’s and timers screaming for my attention nevermind keeping track of HP bars and dispels, I couldn’t keep up anymore.
I feel like there are only a handful of dungeon bosses where I feel maybe are too mechanically involved such as the last boss of CoT.
One of the complaints of tyrannical (it’s better in TWW) is dungeon bosses turn into a slog when they last a long time because they are mostly too simple. Just repeat 2-3 mechanics for 5 minutes.
No one wants to wait for a healer to drink, because tanks/dps feel it is wasting time in M+ and because healers don’t contribute “real” dps.
This imo is the same reason people don’t like aug. You aren’t contributing that raw dps (very few people want to read logs to see if you are doing your job).
The difference is that you can tell a healer is “bad” because there are dead people in your group.
Honestly I don’t necessarily think there are really even any that are too mechanically involved, so much as those mechanics require so much movement. Cast times are still a thing yet the need for mobility just keeps increasing and increasing and increasing. I get there is some skill involved when it comes to planning around needing to move, but when you’re just constantly bombarded with GTFO it just winds up getting severely annoying. I don’t like COT for this very fact. The twins fight is a CF that is all over the place. The coagulation boss is constant moving (if your group doesn’t soak so you can stand still to heal for a second). The last boss is constant moving. First boss of Grim batol is dang near constant moving, last boss of Tirna Scithe, etc. I don’t mind having to move periodically… But this expansion is just like “DODGE EVERYTHING” lol.
Heck, even just as a DPS… The level of enjoyment i found in the dungeons going from mage/warlock to BM hunter was absolutely insane the difference, because movement is so much easier and doesn’t effectively halt my DPS to do. Like it’s crazy.
Other than that, there are a lot of fights that I actually enjoy doing (I pretty much enjoy SV entirely, even though it can get stressful depending on the group) and healing in classic makes me want to go to sleep cause of how “slow” it is, but I could do without the panic induced adrenaline spike of having to move every 2 seconds.
The third boss in CoT has for sure been the hardest boss for me to heal so far in the 10-11 rat league. During the pulsing aoe I feel I can’t soak any orbs so I can just plant and heal and everyone needs to be using a defensive. The rest of the fight though has almost zero damage going out, it’s just a crazy intense aoe phase and if you soak an orb at the same time you have to move.
2nd boss maybe I’m not thinking of it as well but it’s some minor dodges then move out of the large black circle.
Last boss is definitely a lot of moving constantly dodging the repositioning orbs, and there is a decent burst healing check going from splice into either the root or the big guys slam.
Last boss of mists I just hate when a dps runs off to no mans land and out of healing range.
First boss of GB I don’t feel there is that much movement because there is almost no damage to heal. His roar, heal up, then when people drop the debuff. There is like 15 seconds between those damage phases and zero damage going out other than that so it’s a really easy boss to heal.
It could just be the PUGs I’m with are insane and all over the place, lol, or I am just unlucky and always the one targeted with their rush so I constantly have to move out of it, idk.
This is my complaint too and why I feel like there’s so much movement LOL cause I’m always having to chase joe blow schmo who is out in Narnia trying to get some turkish delight.
Oh, for sure, it’s not a bad fight, it just feels like I’m always either far left lane or far right lane lol, so there’s always just constant runnnnning across the platform LOL.
I also exclusively PUG at every key level… So my experiences in the dungeon are never the same lol. I never know what to expect. In fact, PUG-ing is the sole reason that I hate Siege of Boralus. If I was with a group of folks in voice (which I have done a small handful of times when we’re able to coordinate being on at the same time) in Siege, that place is a joke.
Why are you assuming it’s me standing in the fire? I am talking from the view of a R druid and the comments I have gotten from tanks that literally have told me “No one wants your role in a group and you are a waste of a M+ /raid space.” I know the pain healers go through.
The “you” just meant in general. But you still said because people are dead someone is a bad healer without indicating you were extrapolating that from your experiences instead of just thinking that way yourself.
I don’t know the answer but too much nerfing completely blows the reward/dopamine/seratonin system that video games work on. You work and you work and you get awesome only to suddenly get less awesome with no warning. You want to reward people for doing the content that you want them to do.