Why Did We Need A New World Tree

Serious question here. All of these world trees have been major targets and a lot of times provide an entrance for things like old gods to take advantage of it. Every. Single. One. There’s not a single one of them that hasn’t had this problem, and even in regards to themes it is weird. Nordrassil was built because of the well of eternity under it, while Teldrassil was built because of the desire to regain immortality. Wouldn’t it make more thematic sense to show that the night elves and other creatures that lived on them can rebuild and thrive without the help of a freak of nature? Why act like they need to rely on them? It only really seems to serve as a weakness to the people of azeroth itself, it isn’t really even a boon.

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When you make trees your entire personality, you’ll do anything to get more

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Night elves must really like being attacked then :rofl:

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So Blizzard could make a story to shut up the Nelfs without actually giving them their playable city back.

I think it was a waste personally.

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To conclude the two expansion long groveling apology to outraged night elf players.

To which they responded “It’s not in KALIMDOR!!?!”

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Because Ragnarok.

Im confused as to why burning the new tree would have turned azeroth into firelands.

Guess Sylvanas really cut it super lucky that azeroth didn’t care about Teldrassil.

I’m sure malfurion will miss talking to it.

He wasn’t going to burn it, he was going to infuse it with elemental fire. Basically turn it into a huge fire-elemental tree that would then erupt from the dream into Azeroth like a volcano.

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Plot reasons. Teldrassil was supposed to have some connection to the world as well but that idea was clearly dropped when they burnt it.

Because bad edgelord writing killed the last one.

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Because we’ve been circling this crap filled drain of a night elf story since they got the bright idea to burn their last tree and we’ve all been suffering ever since.

If it takes a new World Tree to stop move the hell on, I’ll gladly plant a hundred more.

I think what we’re meant to believe is that the roots of the world tree are directly tied to the life essence and/or titan the planet is a glorified eggshell for. Working from that, it’s reasonable to surmise that any kind of infusion to the tree/roots itself would then carry through to the rest of the planet/titan.

We also probably “need” the world tree for the overall health of the world or something. The game will absolutely never go into deep dive lore of this nature though. Maybe a novel at best.

We orcs have been pushing the tree huggers out of Kalimdor before the Dark Portal reopened. Of course their new tree wouldn’t be in Kalimdor because we’d cut or burn that one down, too. BLOOD AND THUNDER!

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How long were people bit**ing and moaning that SW wasnt repaired for a few expansions?

Give the NE’s back their home that he who shall not be named had destroyed out of spite after his SA misconduct was outed.

Just like give Gilneas back to the Worgen, UC back to the undead.

That way everyone has a home (except for allied races who have a small instance and still go to the 2 faction head cities)

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That kind of makes the issue even worse. Why should any villain even try to do anything else but rush to the tree if we’re gonna make it that easy?

In theory they should be pretty well protected and totally not able to be set ablaze and burned to ash by something as stupid and basic as simple bombs. Like it is literally blessed by the gods but sure nobody ever thought to place any kind of fire warding enchantments/auras or anything on it.

Don’t we always build our civilizations according to proximity to the best and most abundant resources? and then we have to fight for them. Maybe oversimplifies it, but I think that’s pretty close.

True, I still remember the catapult teldrassil incident though. And I was thinking more along the lines of what would happen if someone decided to douse the thing in old god blood for example. Do they even have protection against void portals? I’m unsure if it’s been stated whether or not that exists because I know in BFA at least it seemed like void elves could bypass a lot of portal protection during the war campaign.

Too much stuff in WoW is never explained or just meant to be taken for granted. We’ve closed portals simply by sticking our hand out and a few seconds later it is gone…and even someone as stupid and basic as a warrior can do it.

We’re just meant to suspend disbelief and just accept that is just how the world works. If this was IRL, and we, as people of the world, knew the world tree(s) were paramount to our continued existence, then every major faction and power would be unified in the singular purpose of keeping them safe and free from conflict or harm. We may fight over territory or resources, but nobody is taking out the tree(s). There would literally be dedicated task forces whose entire purpose is to spend every working/waking moment safeguarding the tree(s) and developing and practicing every manner of contingency plan to be prepared for any nature of threat and how to respond.

But the metaphoircal 99.9% of players just want to run on their hamster wheels and don’t give a frick about the actual lore or game. Quests are just roadblocks they skip through in the pursuit of chasing down the next piece of gear giving them whatever fractions of a percent in output some spreadsheet dorks calculate it could (not will because that assumes said player plays at 100% which no player does).

Because writers need more plot incentives, that’s why.

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