Did Blizzard have a genuine reason or were they just not feelin’ it anymore?
I have to throw my mind back and could be wrong… however I believe the reason was it made faction involvement kind of pointless. A lot of players would never interact with the faction and would just run the same dungeons dozens of time to cap it.
It lead to a lot of unhealthy game behavior and with recent expansions they want rep to act as a soft time gating. So I wouldn’t expect to see it back.
Prob just wanted us to focus on other things instead of mindlessly spamming dungeons ( more than usual anyway )
That’s unfortunate to hear, and that is exactly just yet another example of the community abusing the game and forcing Blizzard to make it worse. People like to complain that the game is so watered down compared to what it used to be, we started out with all the freedom and proved time and time again that we can’t use that freedom responsibly.
They removed it because they no longer forced every alt to grind revered on 1-3 factions (depending on role) for a head enchant.
That was Wrath and Cata tabard factions.
Yeah, if tabards still awarded rep then the meta would be to find the shortest dungeon and run it over and over again until you’re maxed out with every renown track. Inevitably that would lead to complaints about being “forced” to grind dungeons non-stop to get reputations up as quickly as possible.
ah yes our fault that when given the option to get 500+ rep by running a dungeon which we needed to do for gear anyways or doing 5 dailies that gave a total of 200 rep most players chose the much more time efficient option.
such a tragic abuse of the game mechanics.
Sorry, I don’t argue with Demon Hunters.
Unhealthy gameplay? Over tabards? That’s a joke right? With all the “unhealthy” things you have to deal with in the game taking away a slightly speedier way to gain rep forcing a time gate onto the player base to which that players get to add time in playing. Instead of having a fun game that awards you for doing stuff and wanting to play…now I am obligated to play as the things that I am going for now have added time to it. This is one set of things that burn people out. A set of items that people want to complete but it’s behind a time gate that’s become work and not fun. And do not say that I’m pushing for the “just give it to me without work.” It’s gotten so bad to the amount of time and effort needed to get even some of the simple items.
People complain they had nothing left to do when they played at their own pace (Mindlessly spamming content because people are so insistent on reaching endgame ASAP) so now we all have to play at Blizzard’s pace.
I mean im not blizzard… this harkens back to when reps gave exclusive enchants players couldn’t make
No, the players are not the ones to blame here, if anything the company is at fault, they should have a small team of dedicated playtesters. Shouldnt be hard to find the path of least resistance, especially if the devs would occasionally play the game they make
Would’ve been a good idea if that thing wasn’t modern world quests.
Ahhh…yes. Complainer’s have more sway than honest content creators, veterans, and well researched criticisms for the game. Do better Blizzard…
Yes, if any company had infinite resources all products would be perfect.
Abuse. People would put them on in Cata, grind heroics, skip the zones, and get exalted.
So they made it just so the rep itself is skippable now
With Renown, we no longer worry about a rep grind since it all levels in tandem as we do Delves, Dailies, Weeklies, etc. The old rep system was rough, cause it was per character. That is why this Druid has 91% of my achievement points. I subjectively completed the trivial stuff, like rep, on one character and just used him to shop. Now, when I need something, I just log into the Druid.
Since renown is the new method, and Warbands are getting continued love, it is possible ALL rep will be account wide rather than character specific. Same with currencies. Then no matter what character you are on, you already have all the rep and the curency.