Why did Enh get nerfed due to burst but Ret Pallies are a thing?

Last night I got hit by a Radiant Decree into a Judgement (I have full PVP gear) totaling 340K damage.

If shaman’s glowed blue when they had 8 stacks of overflowing maelstrom would it be okay then? Or put a 2-min cooldown on overflowing maelstrom to mimic the cooldown on wings. The enh nerf seems unwarranted when pallies can hit this hard

Thoughts?

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The most recent buff had nothing to do with the two moves you mentioned on ret. Also if the damage was that high, you were probably in a bg, with no gear. And if you have gear, one of you probably were holding an orb, and he could’ve had berserking. Hard to say when you don’t provide context. On my enhance I can kill someone in a cap stun with berserking/saltwater potions. On low gear people I can do it without those. So this isn’t a real problem.

It was in a bg, the one with the azerite nodes. I cant say he didnt have berserking but i have full pvp gear. Not undergeared at all, check the profile. No reason for that much burst if that was the reason enh was nerfed.

That’s too little information, sorry.

Disagre but okay. Its well noted that pally has too much burst when enh got nerfed due to burst. Especially when enh doesnt have comparable defensives

Not knowing if he had berserking means you’ve provided too little information to have a discussion, or to make assumptions about whether something is OP or not. That’s just a fact. There’s nothing to disagree with.

I can find countless thread’s on the topic on both here and reddit complaining about ret burst. Youre ignoring my point. Why isnt rets burst nerfed when enh was ? Ret has better survivability. Berserking aside. Maybe thats how i should have worded my post. Sorry.

Rets can be easily countered. Their burst is predictable. Sure there are those times where you have no trinket/grounding/and astral shift where they pummel you, but That’s the trade off. Basing opinions on whether something is “OP” or not on bgs (where everyone can have access to saltwater potions/berserking) is incorrect. Also this forum is full of complainers who have inconsistent complaints on what’s broken and what isn’t. Enhance at one point was doing 1 shots, that’s why their burst got nerfed. Their healing was also crazy high, even if you didn’t get the swirling currents talent. I know because I played enhance in pre patch and at the start of dragonflight. I won’t say enhance isn’t in a rough spot, but ret burst is far from the problem.

Being predictable is why i made this post. Thats why i suggested glowing blue or longer cooldown on things. Maybe then enh could have kept the burst since survivability is 0. Healing is not in a good spot either, especially when you need to pick between healing or damage when most classes do both at the same time. I gave an example of a bg because thats my most recent example. I play arena as well as resto and see pally bursting like crazy as well. I dont see another class bursting as much pally currently. In 2 globals

Enhances burst is fine. It can also be very predictable. The big problem in my opinion on enhance is the trade off for healing(which is our main defensive outside of astral shift, ancestral guidance) and damage (because you can’t get off ele blasts during those times.) There are also a lot of dumb healers out there (I’ve ran into a few in solo shuffle) who think we do no damage because of this, when in reality we are combatting our lack of survivability by healing a lot, which costs mana and our damage. I don’t think there should be that much of a trade off because even in the physical/stormstrike build, ele blast is still a huge chunk of your damage. It’s a lot of little things that are problems. Rets 1 tapping people in bgs, and the color of our class during burst aren’t the problems.

I agree with this for the most part. Its rough having your best defense basically share a resource with your burst. Like, it super sucks to get stuck always healing yourself with that and never getting the chance to return the hits. And you do get stuck in that cycle. Good players know it too so they will train a enhance to make sure they never get the chance to burst.

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Agreed. The more your mana goes down, the happier the other team is.

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