M+ was an excellent addition to the game though.
The issues lie in implementation of the M+ system, unfortunately.
I’m not trying to beat a dead horse, but I feel like the following would be a major improvement on this current season/iteration:
-
Challenger’s Peril removed, better kiss/curse affix implemented
(5s death punishment is enough) -
Keys no longer downrank unless chosen
(This would help a lot of PuGs, help to combat toxicity. Someone leaves? Repost it. Didn’t beat the timer? Try again, same key, same level.) -
Ability to trade keys for any equal key-level dungeon
(Group keeps getting a dungeon no one has a need for? Trade it out freely!) -
Ability to choose affix from current season rotation.
( Would help alleviate meta comps imho. Melee heavy comps are rough right now) -
Removal of both fortified and tyrannical, all mobs still experience key % modifiers
( Would help create ‘wells’ for players to congregate ) -
Currency reward from M+ for trade-in (i.e. bullion)
( Having fun on that 32nd run for Sacbrood? )
I can dream, can’t I?