Why did Blizzard screw up M+ so much?

M+ was an excellent addition to the game though.
The issues lie in implementation of the M+ system, unfortunately.

I’m not trying to beat a dead horse, but I feel like the following would be a major improvement on this current season/iteration:

  1. Challenger’s Peril removed, better kiss/curse affix implemented
    (5s death punishment is enough)

  2. Keys no longer downrank unless chosen
    (This would help a lot of PuGs, help to combat toxicity. Someone leaves? Repost it. Didn’t beat the timer? Try again, same key, same level.)

  3. Ability to trade keys for any equal key-level dungeon
    (Group keeps getting a dungeon no one has a need for? Trade it out freely!)

  4. Ability to choose affix from current season rotation.
    ( Would help alleviate meta comps imho. Melee heavy comps are rough right now)

  5. Removal of both fortified and tyrannical, all mobs still experience key % modifiers
    ( Would help create ‘wells’ for players to congregate )

  6. Currency reward from M+ for trade-in (i.e. bullion)
    ( Having fun on that 32nd run for Sacbrood? )

I can dream, can’t I?

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