Bit of a wall of text but for those interested in crafting, it might be worth a couple of minutes of your eye scanning. A TLDR at the end for those after a quick overview.
I’d like to say I am confused about the changes to tailoring in TWW, but sadly the reasons seem all too obvious (which I will get to in a minute).
In DF, a simple quest would get every player a basic reagent bag for free. Tailors could make ones as well and they were pretty easy to make. The reason they were easy to make was due to the volume of cloth available to buy on the AH.
You may recall that cloth dropped as loot from appropriate mobs for everyone. Any class that killed the right mob could get some cloth and if they didn’t need it themselves, up on the AH it went. So wildercloth dropped in price fairly fast.
That had multiple benefits: it made it easier for tailors to level up their craft, it made it easier to make things for themselves, their alts and guildies, and to put up for sale or fulfill orders. Obviously unlike miners or herbalists who could just wander the world and collect materials, or leatherworkers who could skin beasts everywhere, cloth was a drop that relied on a lot of people collecting and making it available.
We then come to The War Within.
No quest to give a free reagent bag, so tough luck if you are a new player. However, at least you can go back - yes, back an expansion - to get the cheap and relatively easily available Simple Reagent Bag off the AH. It may be 4 slots smaller but check out the prices!
And forget wanting to buy that weavercloth reagent bag if you were a new player or someone trying to save their gold for other things because you were looking at 1,000 gold for that regent bag.
Why did they do it? Why change how the cloth is obtained so that only tailors can loot it from kills? I think there are only two reasons - to increase its cost on the AH and make it so that players are more likely to buy a token to help cover the cost of levelling their alts and their professions.
If I’m wrong, I’d love to hear another reason because I cant, for the life of me, see any other logic to it.
I’ll do a TLDR for those after a quick read: the method of getting cloth in this expansion needs a serious change, and needs never to be done this way again.