Why did Blizzard design Tailoring this way for TWW?

Bit of a wall of text but for those interested in crafting, it might be worth a couple of minutes of your eye scanning. A TLDR at the end for those after a quick overview.

I’d like to say I am confused about the changes to tailoring in TWW, but sadly the reasons seem all too obvious (which I will get to in a minute).

In DF, a simple quest would get every player a basic reagent bag for free. Tailors could make ones as well and they were pretty easy to make. The reason they were easy to make was due to the volume of cloth available to buy on the AH.

You may recall that cloth dropped as loot from appropriate mobs for everyone. Any class that killed the right mob could get some cloth and if they didn’t need it themselves, up on the AH it went. So wildercloth dropped in price fairly fast.

That had multiple benefits: it made it easier for tailors to level up their craft, it made it easier to make things for themselves, their alts and guildies, and to put up for sale or fulfill orders. Obviously unlike miners or herbalists who could just wander the world and collect materials, or leatherworkers who could skin beasts everywhere, cloth was a drop that relied on a lot of people collecting and making it available.

We then come to The War Within.

No quest to give a free reagent bag, so tough luck if you are a new player. However, at least you can go back - yes, back an expansion - to get the cheap and relatively easily available Simple Reagent Bag off the AH. It may be 4 slots smaller but check out the prices!

And forget wanting to buy that weavercloth reagent bag if you were a new player or someone trying to save their gold for other things because you were looking at 1,000 gold for that regent bag.

Why did they do it? Why change how the cloth is obtained so that only tailors can loot it from kills? I think there are only two reasons - to increase its cost on the AH and make it so that players are more likely to buy a token to help cover the cost of levelling their alts and their professions.

If I’m wrong, I’d love to hear another reason because I cant, for the life of me, see any other logic to it.

I’ll do a TLDR for those after a quick read: the method of getting cloth in this expansion needs a serious change, and needs never to be done this way again.

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They changed it because cloth was too easy to get compared to other materials

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Sorry, friend. I quit tailoring in DF after the changes. It sounds like its only getting worse.

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I was going to say token sales were a factor, but it looks like you already did.

Hard disagree.

Skinners could go out to areas where there were quests or world quests that involved killing things and simply walk around skinning corpses other people had killed. Remember those very early first quests where you had to kill a bunch of drakes right on the arrival area? I can easily remember filling my bag in 10 minutes just skinning there. On the other hand, cloth didnt drop from them, it dropped only from humanoid mobs, generally one piece at a time.

Herbs are everywhere. Ore is everywhere and would often give multiple lots.

Tailors have always relied on supply from players who didnt need it but were happy to sell it.

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But with those other ones they require a profession, now tailoring is in line with them

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Not sure what you mean. Skinning is a profession. Tailoring is also a professions. Where skinners kill something and skin it. Tailors would kill something and gather it. Same thing.

If you skin a beast it is guaranteed to drop leather. If you kill a humanoid mob it is not guaranteed to drop cloth.

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You didn’t need tailoring to get cloth, now you do

Historically cloth pieces have been as much as 10x less than other crafted items because of that

in the past yes you dont need the tailor profession
now you do

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holds head and groans. That is exactly my point.

I may need to take a chill pill… :thinking:

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I don’t know why Blizzard changed how cloth is gathered. But this change made me pick up Tailoring on my alts with no intention of making anything. With all of the cloth gathering related talents, you get somewhere in the ballpark of 5k gold worth of cloth from a single delve/dungeon run now.

It’s basically a gathering profession now. One which you don’t actually have to go out of your way to gather for. It just prints money for you while you play the game normally.

The point is, it’s to bring cloth gathering into parity with other professions mats

Raw cloth was worthless in DF but it’s not like that was a serious problem. Leather was too. The crafting prof is for the crafting part.

I wish that were so. I play the game normally - for me - and get hardly any cloth. My hunter (lw/skinner) can do his quests of killing beast mobs, skin them (along with all the unwanted dead mobs lying around) and fulfill all his crafting needs. But the amount of cloth my tailor gets from the same activities is nil. I have to be attacking humanoid mobs to get that cloth and not every kill I loot drops it and unlike the skinner, I can’t loot dead mobs for cloth. So its not a level playing field imo.

I guess that’s my point. If they made it a guaranteed thing that every single mob dropped one or more cloth, it would have made things a lot easier on tailors.

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Have you spec’ed into all of the cloth gathering talents? Textile Treasures, Quality Fabric, Dawnweave and Duskweave Tailoring? If you have maxed out all of those you should be getting a ton of cloth. Sure, not every humanoid is going to drop cloth. But sometimes you get like 15 from a single mob.

But i get what you are saying. There are not a lot of humanoid enemies outside of dungeons/delves this expansion. Just the Kobolds, Kobyss and Nerubians if i recall correctly. And those are often off in their own corners of the map. So if you aren’t doing a lot of dungeons/delves, you are not going to see much cloth drop.

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So from what I’ve seen web wrapped ore nodes give cloth too but very little amounts, not sure if there are webbed herbs but I’ll look into that another time. Yeah no they really made Tailoring weird this expansion as in order to turn the raw cloth into bolts you need a vendor only resource, to turn bolts into better bolts you need that thread, to turn bolts into armor you need the thread… really getting old. Worse they didn’t update the option to buy multiple so you gotta sit there and click multiple times rather than punch in a number and buy bundles at a time like from AH. The trainer teaches you new bags which are weavercloth reagent bags and normal bags that are like the same size as the chronocloth and azureweave bags were. What really bugs me though is I specced into finding dawnweave and like Duskweave…the new special cloths for the better bags and…I’m only finding like two or three pieces every thousand humanoid I kill. Really… curious why they messed with tailoring so bad, also need stuff like enchanting dust for better cloth bolts and some recipes seem like they need stuff from herbalists… quite a mess compared to DF tailoring

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