Before any announcement of what was in shadowlands, there were NO requests in the forum for “meaningful choices” that entail being restricted from your favorite content by a bad choice you were forced to make.
If you want to take the discussion back to 2 decades ago to avoid having to admit that no one was asking for anything remotely like this, then there’s nothing to discuss, is there?
The problem is that it’s four rather specific things that don’t really always mesh with the class fantasy they’ve put forth.
Sure some people might like the idea of it on a character but it makes it a very hit or miss thing, whereas making a class specific system is more likely to be a hit.
People who are interested in a Paladin fantasy are likely playing a Paladin, after all.
This is why class halls worked for the most part… except priests, hunters, and monks. I still have no idea what the hunters and monks really did and I played through both class halls.
I think your missing a key element, people didn’t want the covenants to be switch-able. They want the abilities to be, covenants can be permanent I doubt anybody would care as then it would be primarily cosmetic thing. The problem is, that currently the abilities are tied to the covenants.
There is a fairly easy and IMO obvious solution to this and I’m not sure why Blizzard doesn’t want to do it? Besides the excuses they’ve already given…
and if you don’t think the “reasoning” they’ve given aren’t excuses then your kidding yourself and need to go play a singleplayer RPG instead. Stuff like that just won’t work in WoW, there is way to many issues with tying abilities to a near permanent choice it just won’t work considering those abilities can be nerfed & buffed later on.
Literally make anything else a permanent choice, nobody would care. Just don’t do it to abilities.
Even if they are absolutely, perfectly balanced, it’s still a bad system. Covenants actively discourage you from trying new stuff and experimenting with different interactions between abilities and whatever content you are doing.
For example: Let’s say that a new dungeon, raid, torghast boss, etc. comes out and you are Night Fae. However, you think of a potential cool interaction with a certain mechanic if you had the Venthyr ability. Well, that’s too bad unless you want to make that a permanent choice. I’m not even talking about min/max here, I’m just talking about ways people like to have fun in WoW by trying new things.
Yeah, no. I wish people would stop throwing out “RPG” as an excuse for any lame game design that pops up.
They’re not though. They’re reputations on steroids and the steroids will wear off once 10.0 comes out. Then you’ll be left wondering where your “hard” choices went to as we move onto new content.