Tell that to FF8, Dirge of Cerberus, and Crystal Chronicles.
They didn’t get the memo.
Tell that to FF8, Dirge of Cerberus, and Crystal Chronicles.
They didn’t get the memo.
there are people that love all those games
There are people that also love Cruisin’ USA.
im hyped for ff16
If its anything like rolling with the boys in a porsche 15, I’m sure it’ll be great.
no, the thing it did well was player housing. but its poor optimization made the game unplayable. an unhealthy obsession with graphics quality for a art style game.
and then there was the dreaded free to play shift because they failed to have a game in a state that could warrant a subscription.
they basically started handing out rewards for just logging in. a system that was poorly optimized for what that does to player’s inventory. there is no room for all the junk they tossed in the bags, the bag space was too small, the best way to manage your inventory was not to log on. at least from my experience.
log in rewards, if ever deemed necessary need to NOT take up bag slots. should be XP boosts, in game currency/tokens, not bags of loot that contain more junk that expands into your inventory.
I can not, no matter how hard I try, get hyped for the most generic of JRPGs.
If Wildstar came back, I’d at least give it a good try.
Wildstar had an interesting aesthetic and unique classes. which is good at the very least.
u know whats funny they released a final fantasy every year and then around the 2000s it takes 10 years to release a new one. we’re only at 16
This is more due to the advancement in software and what games are capable of doing now, than before.
Mocap is more time consuming than sprites and non-mocap animation.
It takes a lot more time and effort to make a 3D title than it does to make a 16 bit title.
I am honestly sugarcoating it. The game had a lot of problems, and by the time it got out of its own way, it was way too late.
But the game itself, and its content was top notch fantastic.
When you have people consistently raiding week after week specifically just to get pieces of furniture for their house, you know you have done something correct.
It also had the m+ system way before WoW with Primes — the difference was Primes just scaled hp and dmg, WoW adds the nice unique changes from week to week.
Island adventures with AI that hunted you? Also from Wildstar in one of their smaller dungeon scenarios, where you faced off against an enemy AI team where you did a mixture of capturing nodes and trying to kill bosses.
I like the Sci Fi classes and aesthetic.
It infuriates me that WoW can have races like Goblins and Gnomes, and we can see Tinkers in Mech suits with guns and turrets in every expansion. But we don’t have a class that does those things.
Wildstar had really unique classes, and deliberately strayed away from generic fantasy archetypes. That’s great. More games should.
Even if Wildstar was a mess.
Wildstar had alot of great tools and fun systems (best housing ever) but it wasn’t timed right. Alot of older WoW devs worked on that game and tried to bring back the older style of Vanilla with that game but it just wasn’t at the right time. WoW was still the undisputed king and unfortunately it was NCsoft who was the publisher and thus decided to pull the plug on it because NCsoft.
I think if Wildstar was around now it might have gotten alot of love.
Wildstar had a great soundtrack and the best player housing system I’ve ever had the pleasure of working with.
The rest of it was meh to me, but definitely not trash.
Wild star was a cool idea based around terrible, vanilla era mob grinds. No quest was interesting. Every hub gave you ‘kill x’ mobs. With ‘x’ being three times as many as wow asked for at half the kill speed.
I wanted to like it too but it wasn’t good.
I don’t think we need game killers, competition inspires ingenuity . . . though if we’re mourning the loss of mmos then well. . . I can think of one.
takes out a picture of project Copernicus and puts a hand to it
You were never given a chance friend . . . maybe some day . . .
Because Wildstar tried to be too hardcore.it was for old wow’s “hardcore audience” and most everyone is a causal now, heck mythic raiders make up 5%.
Wildstar looked good and failed on almost every level. Apparently the housing in it was very good but I quit playing it before I got that far. It was impossibly laggy, had a form of raiding I could never get into, failed to introduce all kinds of updates and content it had promised, and had me feeling like I should be asking for a refund.
However, I will say this - if it was run by a games company that knew how to make its players happy and was done right, it could be a very decent game. It had buy orders in the AH which I think WoW would benefit from, for example. But man, would it take a lot of work to get it right, including a complete redesign of the raiding set up.
It was made for a demographic that didn’t exist. Raids were never as hard as people remember them to be, what people remember was the phase where they were ignorant of the mechanics. That’s impossible today, so you have strict reactions sprinkled with a little RNG to keep it spicy and voila, “difficulty”.
My favorite WoW killer was Aion. It was looking so good until the 11th hour decision to decrease xp gains by an order of magnitude and sell xp potions instead. It was so close to greatness.
My favorite WoW killer is WoW. As far as favorite MMOs, I don’t really have a favorite. I cycle between games as I get bored.