Or, if you click the wrong steward (because two are holding trays of something) they kill you and you have to start over.
Actually I’d kinda laugh…more amusing honestly than game breaking XD. But it has to be as slap-stick as possible, they kill you by double gong bashing you with the trays…
How did you get be a green with stupid comments like this? Telling people not to do one of the three daily quest when it awards 140 stygia or just simply another way to earn extra stygia.
If you want to be a green, which is to help Blizzard diffuse a bad situation, come up with better responses or if you have nothing beneficial to offer, don’t add more fuel to the fire.
His is the most practical and beneficial solution there is.
He’s not being Blizzard’s PR person, he’s giving them a suggestion that has a philosophy that is useful for life.
Some days I’d love to be a fly on the wall in those meetings. I’m sure the question was asked, “how long has it been this way?” so instead of, well, since it’s been that long and it seems people are enjoying themselves, the big boss says, “we cannot have that! go do extra work and make it so the other 3 can’t be used.”
You didn’t say what made it more difficult, but I can guess… did they make it so only one person can pick up the ingot? If it is this, let me know so I don’t waste my time.
I avoid that place as much as possible, but have to go there to get seeds for my fae garden.
The “community” whatever that means to you, is (not really, see the last section) hostile because we are tired of being lied too.
We are sick of being told things are going to be fixed/changed and than blizzard going back on its word.
We are sick of being told to give feedback then having it be ignored or blizzard doing exactly the opposite.
We are sick of canned responses to support tickets that tell us little more than blizzard is not going to do anything to fix a problem because the person that got our ticket was too lazy to do anything.
We are sick of being told crud like “you think you do but you don’t” as if we are little children who can’t tell what we like and dislike.
Most players however are not hostile, they use the tiny section of people that are as an excuse to deny and disregard good feedback and suggestions as just more “angry gamers” so they can do what is best for their investor reports.
This quest change is clearly not a bug or blizzard would have responded(unless they did and I missed it, if so link plz) to one of the many threads about this issue that have been happening with quests since 9.0.5 came out.
At some point this FOMO/tedious game design plan is going to have exactly the opposite effect that blizzard wants. People will look at how much they can’t get and how much tedium they have to do to get the little that is still obtainable and decide its not worth their time and money.
Obviously, there is something wrong: Only one person per server should be allowed on a given quest. If I’m on a quest, it should go blank for everyone else. Will make taking down world boss impossible, but look on the bright side, you can opt not to do it!
What makes the game less enjoyable for me is the removal of the flight whistle. there seems to be less FPs in most of the zones and when you finish a quest you have to either use your hearth or hoof it to the closest FP. If we just had that whistle it would make things more tolerable until we can fly.
I’m just gunna say that I hope this is a bug and gets fixed. Until then I just won’t do the quest (and other world quests with this bug) and will get my resources elsewhere.
I just dont believe time metrics can possibly be the design here.
During BfA i played 4 or 5 hours a day, everyday and twice that or more on Sundays.
SL pretty much took away everything i liked about the game except raiding. So i still log in for that.
but otherwise i am playing much much less.
It wasn’t changed with 9.0.5, though, the quest was working normally just last week, which was after 9.0.5 came out.
The overall goal of the people making these decisions is for they themselves to look good. The measurement they use is the amount of time people are playing ‘x’ content. The more time people spend in ‘x’ content says people are enjoying that content to the higher ups.
That is what the people higher up are aiming for because that translates into more money.
Because none of us hate the game. We love it and want it to be as good as it has been in the past, and better.
I’d settle for as good honestly…
Wouldn’t happen if it wasn’t deserved. You have some brown stuff in your nose btw
I won’t do it … Simple is that. If they make all quests like that I won’t do any quests at all.
Already went from hardcore mythic raider into casual and with every day I log in less and less. If things will be going like this people won’t stay in this game for long.
That looks like exactly what you are doing right now.
The irony.
I mean, maybe, and this is a stretch, people play because they enjoy the game even if it is deeply, deeply flawed.
And maybe, and this isn’t so much of a stretch, if they would listen to the players more and faster instead of sticking with their guns because they are far, far, far to stubborn… then people might enjoy it more?
Shocking
I don’t believe the second part.
The game is the game, and if you enjoy it now, you should enjoy it tomorrow to.
They don’t dramatically change it every patch.
The things that bother people enough to post on are not things that can be listened to, because they conflict with fact and are being spoken out of frustration.
If you find it “deeply deeply flawed” you will continue to find it that way no matter what they change, and even if you didn’t, listening to you is just making some other player unhappy.
Simple. Two reasons:
[1] Devs can’t read minds, so they cannot read YOUR mind and figure out what is enjoyable TO YOU.
We’re all different. Don’t imagine that others are the same as YOU.
[2] Even if they could read your mind, the game isn’t a customized, personalized game FOR YOU. So what is “enjoyable to you” isn’t a goal for Blizzard.