Why consecration and not divine hammer?

Most of the shadowlands changes are good, this is the only one that doesnt really make sense, consecration is a really bad ability for rets and especially bad in m+ dungeons because youre mostly on the move and it loses a lot of its dps potencial, in legion we had divine hammers that do the same as consecration (medium AOE damage) but on the move they should just bring that back as a talent or give us an option to make consecration mobile

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They need to have a covenant ability that replaces consecration with something specific to said covenant. An example would be for Kyrian, make it a glowing circle of white light. Damages enemies 5 times a second, adds a holy dot that scales with Ret mastery to all enemies inside, and moves with you. Ret needs more abilities that interact with their kit instead of “build generator, use holy power, repeat.”

Right now consecration feels pretty horrid to use.

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I loved Divine Hammer as well. It was more practical. It had unique interaction keep it up and it just does damage by itself. Pretty strong in cleave situations.

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I don’t understand all that consecration hate. It’s not going to be an ability you use all the time in your rotation. It will be good to fill downtime in the rotation, use to aoe targets above the new AOE cap and some niche usefulness in pvp.

I get that it’s been an odd ability throughout the life of the game, but I’d be more annoyed if a ground based aoe was a core rotational ability for dps, but it’s not. It’s another ability we can use when needed and I like having the option.

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Yeah I agree, it’s also uncapped AOE damage which not every class gets anymore.

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Feel like a lot of people are missing how valuable the uncapped part is

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consecration is supposed to represent the idea that the land the paladin walks on becomes purified holy land. It needs work true, but it does it’s job rp-wise.

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Or make it baseline. I don’t want to give up a talent to make a basic ability functional.

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People are always complaining about deadtime in the retribution rotation and they made all our abilities have longer cooldowns in SL. We are going to use consecration during that dead time because it’s better than nothing but knowing blizzard they will balance us around 100% consecration uptime and we’ll be at the bottom of the meters like we are now.

So yes, it really sucks and we will be using it all the time.

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Have you seen our aoe compared to death knight.

I would love Divine Hammer to come back as a talent option.

I did, I replied to your video there…

If DK’s mass AOE is broken is more of an issue to address in the DK side not a Paladin issue.

If we were (let’s say) spending 3HP to drop consecration then I’d agree it could be problematic, but as it stands it seems like it only adds to the kit: It’s a nice uncapped AOE tool, it’s probably medium priority in cleave scenarios, it’s low priority and just a button you press during downtime for single target but having it down is not going to make or break your damage.

Think of spells like Rain of Fire or Earthquake, those are much more problematic for their respective specs because they are the core of their AOE damage, it costs resources to cast them and they lose a lot if the enemies are moved out… Consecration however is free, you only spend one GCD to re-apply it, short CD, and it’s also not that integral to your damage outside of massive AOE cases.

I know this hardly relates to max level content in terms of actual numbers but just as an example of application I recently finished leveling this toon to max, I leveled as Holy and funny enough I was usually top or near top DPS in most leveling dungeons most of it was just keeping consecration up, it wasn’t hard to handle nor that frustrating when the tank moved out, I would just quickly refresh it (I guess it depends on how GCD locked the spec is).

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this isnt a good argument tuneings not finished. And dot classes are uncapped where as ret is currently capped like most other classes. Since dots have no caps and those classes have broken legendaries they are going to be far ahead on aoe. blizzard tunes numbers later no reason to freak out yet. If you have issue it should be with target capping aoe. That aoe pull your talking about was a 24 mob pull. So ret could only hit 5 dk could hit 24.

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If I’m not mistaken Blizz has tried target capping before. And it failed. Really it feels like they’re punishing the player for coming up with a solution to the problem that they presented.

If it is Mythic+ that is the problem then scale the target cap down to five once you pass a certain key level.

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Divine Hammers was something I personally hated, and don’t wish to see return. At the height of it’s usefulness, it turned Ret into the slowest possible iteration of itself by taking away any sort of proc.
However, I will agree that consecration feels horrible to press in its current iteration. When literally every other damaging spell at our disposal either generates or spends Holy Power, it feels awful to plop down consecration and get no benefit outside of some damage. It doesn’t give you a buff for standing in it and doesn’t give you a reason to press it outside of when Ret literally stalls like an engine that can’t turn over.

Just make it a spell separate from BoJ. Problem solved.

Unfortunately, without an overhaul of our existing Holy Power generation, making it a separate spell would be clunky at best. It could be like old Hammer of the Righteous and share a cooldown with its counterpart. Then does it benefit from Art of War as well?
It could outright replace Consecration, but then all we did was trade one awful feeling AoE for another and nothing was solved.
What if it was just another spell all on its own? Do we now have too many generators for only being able to hold 5 Holy Power? I’m sure there’s a hundred other little nuanced problems I’m missing.

I mean…being able to move with DH was far superior to dropping a consecration…sooo…that’s just not true.

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the ability is baseline now with ashes of wake