It just seems so painfully obvious that the people who ARE in fact making dungeons, and raids, and various encounters in those dungeons and raids have no clue what it’s like for the average WoW player anymore.
How will Echo and Liquid and Method deal with our new dungeons and raid bosses?
It’s actually depressing.
Well how many tens of thousands of dollars of wow tokens are they going to blow through? How many resets do we need to watch and nerf the bosses for? How many nerfs do we need to do for everyone else to actually clear the raid?
“Hey let’s change the mythic+ difficulty overall so it’s way harder in dragonflight.”
increases difficulty in mythic+ by about 20-30%
(weeks later)
nerfed this by 20%
nerfed that by 30%
nerfed this by 20%
nerfed that by 40%
nerfed this by 20%
nerfed that by 50%
come on guys.
Stop designing the games for turbo nerds.
Start designing the game for WoW players to get invested and have fun and level alts and be happy again.
The iLvL curve is not stretched out. They just increased the ceiling while barely touching the current ilvl distribution.
To earn the equivalent of a Shadowlands +15 vault, you need to do a Dragonflight +16. Both are equilvalent to the entry level Mythic raid ilvl of their respective expansions.
If you want to have a health and populated M+ community, you CAN’T make season 1 HARD in a way that timing a key +13 is almost the same as timing a +16 on shadowlands season 1.
RLP and AV even with the nerfs remain horrible dungeons. Not even Sanguine Depths was this bad. the trash in the 2nd boss of RLP around is cancer.
While I appreciate your sentiment, the game had more followers, and a higher player base when it catered to the mass.
Average player, no, you’re talking about an ‘elitist’ player, there is a difference. The average player doesn’t invest hundreds of hours and enjoys dying to mechanics to develop their characters and it’s apparent in the choices Blizzard is making. Blizzard’s cult following was biggest when they catered to the actual ‘Average’ player, and not the elite.
Spoken like someone who hasn’t stepped into a +20 this season.
No Dragonflight dungeon was anywhere near playable at release. Most of them still aren’t anything close to fun right now. All the new stuff have the core issue of having literally 0 downtime on their add/area denial mechanics. These are tumorous designs like the phase 2 of Academy bird boss, the phase 2 of NO last boss, the 2nd boss of Ruby, and pretty much everything in AV after the first boss. There are also incredibly harsh healing checks in response to the “wah wah I don’t wanna DPS” complaints from sub-2k io healers. The biggest offenders for this is the tumor that is Ruby 3rd boss. Even after two separate nerfs, the initial DoT of the puddle mechanic is like 80~100k dps on any worthwhile key level. Absolutely bizarre that any of it is allowed into the game.
They increased the scaling when you go over 10. At level 10 and below, there is no change in the curve.
All the dungeon nerfs are to adjust the balance between the dungeons this season. They don’t like it where a 20 is one dungeon is easier than a 17 in another, and that’s what the changes are trying to address.
They want a 20 to be of similar difficulty across all dungeons, not be somewhere between a 17 and a 23.
A +20 right now would be like a +23 in the last season. I said 20-30% increase and I meant it.
I never said the average wow player was a turbo nerd (esports)
2)They will never let new players in their groups, they will never consider new players when they tell the devs how to design raids and mythic+ so they are tailored to their needs.
Played Legion, BfA, Shadowlands, and I’ve intentionally avoided Dragonflop pugs and M+.
I don’t need need you to lecture me about mythic+ boi. I was here when mythic+ was created. It was nothing like this. We had bonus rolls. We had more loot. In raids and dungeons. We had group loot, then personal or group loot.